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Updating Animator from Event recursively triggers event
I call a method from an AnimationClip event. If I call Animator.Update from inside that method the Animator will re-trigger the even... Read more
Flickering shadows from Point lights
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the shadows on the boxes flicker as the moving Point Lig... Read more
[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress
-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows--same for 5.2, 5.3, 5.4, so it loo... Read more
[Vuforia] Application crashes when loading next scene on Android devices...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device with Exynos 5 SoC family3. App crashes... Read more
[GLCore][AMD][Windows] Editor UI is black, text is not visible, font is ...
Steps to reproduce: 1. Start unity with command line argument -force-glcore32 or -force-glcore332. Open or create any project. Expec... Read more
Error message is hardly readable because of the background colour
Steps to reproduce:1. Have a serial key which has reached its max number of activations2. Attempt to activate serial key in the edit... Read more
[WebGL][Win]AudioClip.length is multiplied by ~4.53 when loaded through WWW
Repro steps:1) Open the project and Main.scene2) Build and run it for WebGL3) In the browser open up the Console4) Notice the differ... Read more
[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce:1. Open project2. Open "TESTSNECE" scene3. Play in editor and press "LAN Host(H) button" Results: Editor crashes.... Read more
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