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AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight
How to reproduce:1. Open the attached project2. Open and play example scene3. Notice that event is fired once. See in the console "E... Read more
[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work
PerformanceCounter on iOS with IL2CPP doesn't work Read more
[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...
Reproduction steps:1) Open attached project "FlippingBug"2) Open scene "FlippingTest"3) Enter play mode--- You should see that the g... Read more
[Firefox] Releasing MMB/RMB outside the player does not register release
Reproduction steps:1. Open the attached project2. Attach "TestMouse" script to the Camera gameobject3. Build the game on "Web Player... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more
Setting CharacterController.center wil trigger OnTriggerEnter/OnTriggerE...
Steps to reproduce: 1. Open attached project "783968.zip"2. Open scene "TriggerTest/trigger"3. Run it4. Press "Adjust" button, which... Read more
[UI] [TEXT] When UI Text's width/height is not an even number text appea...
Reproduction steps:1) Open "FuzzyTextWithRich" attached project2) Open main scene3) Compare both texts in Game View window Expected ... Read more
Using API During Serialization Throws Exception
To reproduce:1. Open attached project2. Open "_MainScene"3. Play the scene Actual behavior: errors in the Console:"AssetPathToGUID i... Read more
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