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Fixed in Unity 5.5.0



Found in


Issue ID




Setting wil trigger OnTriggerEnter/OnTriggerExit callbacks




Priority: 4Not yet prioritized for a release


Severity: 0Severity not yet defined

Steps to reproduce:

1. Open attached project ""
2. Open scene "TriggerTest/trigger"
3. Run it
4. Press "Adjust" button, which is found in Game tab. this will start coroutine which sets =
5. In console, notice multiple messages that OnTriggerEnter/OnTriggerExit is called

Note: This doesn't happen if using rigidbody+collider and setting center of that collider.

Reproduced with: 5.2.4f1, 5.3.4p1, 5.4.0b12

Comments (5)

  1. C2b9404dcba62a119c4417b82518dac2?d=mm


    Jul 08, 2016 01:38

    Any chance of getting this fix backported to 5.3.x?

  2. Fb49fcac6d7c8fbe19b0cb41072f42ed?d=mm


    Jun 21, 2016 00:34

    Edit: Still happening in 5.4.0b22.

    Again, what version was this supposed to be fixed in, some upcoming internal version? I would really like to know, this completely breaks a large portion of my game.

  3. Fb49fcac6d7c8fbe19b0cb41072f42ed?d=mm


    Jun 17, 2016 01:38

    What version was this bug fixed in? I am currently still experiencing this in 5.4.0b21. Desperately need a fix for this for my games crouching mechanic.

  4. Ee5c49022f52d49a0a7e95de655b183d?d=mm


    Apr 20, 2016 16:15

    The issue can be clearly seen here:

  5. Ee5c49022f52d49a0a7e95de655b183d?d=mm


    Apr 20, 2016 15:19

    Lets go guys. This is a game breaking issues that's been around for years now. We need Unity to finally get this fixed.

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