Search Issue Tracker

0
votes
Fixed

[Collision] The default World Collision Radius value of 1 changes behavi...

Shuriken

-

Apr 07, 2016

-

Version/s: 5.4.0b7

Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

-

Apr 07, 2016

-

Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more

0
votes
Fixed

[Metal] Artifacts appear on object when cubemap is sampled with shader o...

iOS

-

Apr 07, 2016

-

Version/s: 5.3.4p1

1. Open attached project2. Build to iOS with Metal3. Plane on the right side will have artifacts Read more

0
votes
Fixed

[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...

Shaders

-

Apr 07, 2016

-

Version/s: 5.3

Repro:1. Create a new material2. Set Legacy Shaders/Self-Illumin/VertexLit as shader3. Observe console errors every time the materia... Read more

0
votes
Fixed

[WebGL] build fails with Emscripten "Failed running python" error and IL...

WebGL

-

Apr 07, 2016

-

Version/s: 5.3.4f1

Steps to reproduce:1) open users attached project2) build for WebGL - fails to build note: error messages attached to edit Read more

15
votes
Fixed

Display.displays.Length outputs wrong display count in Editor console

Window management

-

Apr 07, 2016

-

Version/s: 5.3.4f1

Steps to reproduce:1. Download and open the attached project2. Open scene "DisplayTest"3. Open second Game view4. Set to display 25.... Read more

0
votes
Fixed

BuildPipeline.BuildPlayer throws "Opening file failed" if path is withou...

-

Apr 07, 2016

-

Version/s: 5.3.4p1

Make sure to have Mac target support installed to reproduce this issue. Reproduction steps:1. Open the attached project2. Sselect th... Read more

1
votes
Fixed

GUI captions flickering when button is getting 'pressed' with raycast

UI

-

Apr 07, 2016

-

Version/s: 5.3.4p1

To reproduce:1) Open attached in edit project and scene_vr.unity scene2) Play scene3) Select 'Cube' object and drag it down in scene... Read more

22
votes
Fixed

[Metal] API provides 32-bit depth texture when a 16-bit texture is expected

iOS

-

Apr 07, 2016

-

Version/s: 5.3.4f1

How to reproduce: 1. Open attached project2. Build to iOS3. Open in Xcode4. In Xcode, go to Product -> Scheme -> Edit Scheme..... Read more

0
votes
Fixed

[iOS] XCode throws compile error with System.IntPtr in .dll

IL2CPP

-

Apr 06, 2016

-

Version/s: 5.3.4p1

1. Open attached project2. Build to iOS with IL2CPP3. XCode will fail building Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.