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[Win ARM] URP projects fail to build that have a space in the name
Steps to reproduce: Open Unity Hub in a Windows ARM machine Click "New Project" Select the template: "Universal 3D" Make sure the na... Read more
[Win ARM] URP projects fail to build that have a space in the name
Steps to reproduce: Open Unity Hub in a Windows ARM machine Click "New Project" Select the template: "Universal 3D" Make sure the na... Read more
Crash on "block_merge_next" when entering PlayMode in a scene from the "...
Steps to reproduce:1. Open the attached “Polygon-PerfTest” project2. Open the “Demo” scene3. Observe the crash Reproducible with ver... Read more
GizmoType.InSelectionHierarchy not detected correctly when NotInSelectio...
UPDATED: How to reproduce:1. Open the attached project "GizmosSelectedInHeirachyTests.zip"2. Open "TestGizmoBehaviourDrawer.cs"3. Ch... Read more
Hinge Joint breaks rotation limits and starts looping in spinning motion...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Ruthvik Room.unity” Scene3. Enter the Play Mo... Read more
Physical properties of the GameObject are not changing when Layers are s...
How to reproduce:1. Open the “switchlayersbug“ project2. Open the “OutdoorsScene“3. Enter the Play Mode4. Press the Space key Expect... Read more
[URP][RG] Different Render Pass order when Render Graph is enabled or di...
How to reproduce:1. Open the attached project "CopyColorPassOrderIssue-6000.0.zip"2. Open Edit>Project Settings...>Graphics3. ... Read more
"StackOverflowException" error when changing spline curve type from "Bez...
Reproduction steps:1. Open the attached “repro_IN-75465“ project2. Open the “Assets/Scenes/SampleScene.unity“3. In the Hierarchy, se... Read more
Crash on mono_array_length when building a project
Steps to Reproduce:1. Open the attached “repro-project”2. Build and Run the project3. Observe the crash Reproducible with versions: ... Read more
[Mobile] The Material is not visible when using the Decal Renderer Feature
Steps to reproduce:1. Open the “reproproj” project2. Build And Run the project on the device3. Observe the device’s screen Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open