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EventType.DragUpdated is being called when the calling Window is unfocused
How to reproduce:1. Open the attached project2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG)3. Click and drag the "Dra... Read more
Crash on C++ native plugin allocation
Steps to reproduce:1. Open the attached project ("1195844.zip")2. Open "SampleScene" Scene3. Enter Play mode4. Press "Enter" and onc... Read more
[WebGL] Build fails with Developement and AllowDebugging options
Steps to reproduce:1. Open original users project "AutoBuild.zip"2. In top menu press Build -> Dev_AllowDebugging Expected result... Read more
Unable to unfold EditorGUILayout.Foldout when clicking on foldout arrow
How to reproduce:1. Open attached project "EditorBug.zip" and scene "SampleScene"2. In Hierarchy window, select "TestScript" object3... Read more
High Cost Navigation Area is not avoided when finding path with Experime...
How to reproduce:1. Open the attached project's Scene labeled "AreaClippingIssue"2. Enter the Play Mode3. Click the "Calculate&D... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
Editor crashes silently when assertion is not met after calling EditorGU...
How to reproduce:1. Open the user's attached project "case_1209597-EnumPopup.zip"2. Click on the "Tools" > "EnumPopupTest" in the... Read more
Crash on TransferField_NonArray when copying and pasting values into a R...
Steps to reproduce:1. Open the attached project ("1210259.zip")2. Open the "Game" Scene3. Select the "Overworld" GameObject in the H... Read more
Crash on FlareManager::Update when Flare Layer is added to a GameObject ...
Steps to reproduce:1. Create a new HDRP project or open an existing one2. Create an empty GameObject in any Scene3. Add a "Flare Lay... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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