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[UNET] Editor does not save Channel changes in Network Manager
Changes are not registered when modifying QoS Type or adding/removing channels in Network Manager 1. Open the attached project2. Ope... Read more
Animate Physics works differently with 2D and 3D objects
Reproduction steps:1. Open project I attached (PhysicsBug)2. Open scene "Test"3. Play the scene4. Notice that 3D cube moves together... Read more
Surface Effector doesn't work on the right side of the sprite
Reproduction steps:1. Open attached project (surface)2. Open scene3. Hit play4. Notice that Surface Effector 2D doesn't work on the ... Read more
Reduced performance in Metal vs GLES3.0 when using Standard Shader
How to reproduce: 1. Open attached project- Make sure that Metal is the selected Graphics API in the Player settings2. Build to iOS ... Read more
[Shuriken] isVisible is not always correct or not updated by ParticleSys...
Steps to reproduce: 1. Download and import attached project. (BallMaze.zip)2. Load scene: Level_13. Press play.4. Press key 'A' mult... Read more
[Android/UI]UI Buttons become black after repeated switching platforms a...
To reproduce:1) Open attached project2) Go to Builds / Builder Window3) Click Open MainScene button4) Click "Reset to S.." button5) ... Read more
[Standalone] Camera doesn't render to second monitor when set by script ...
Steps to reproduce:1) open user attached project2) open project named "Mobile_Map_Test"3) play in editor and see expected behavior (... Read more
[OpenGL2] Unity Editor freezes when import a fbx without Normals
How to reproduce:1. Open the attached project2. Go PlayerSettings, and set Graphics API to OpenGL23. Select "Roller Ball.fbx" and ch... Read more
Animator.CrossFade doesn't allow interruptions
Steps to reproduce:1. Download and open attached project "CrossfadeTest.zip"2. Open and play scene "crossfade"3. Note the four butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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