Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
798560
Regression
No
Animator.CrossFade doesn't allow interruptions
Steps to reproduce:
1. Download and open attached project "CrossfadeTest.zip"
2. Open and play scene "crossfade"
3. Note the four buttons
Actual result: (Pressing buttons under "CrossFade") Press Walk, and before animation has finished transitioning press Run (or vice versa). Notice that animation doesn't change unless it has finished transitioning
Expected result: Animation's transition can be interrupted, just like in CrossFadeInFixedTime
Note: If the result is not seen clearly enough, increase transition time within CrossFadeTest.cs script
Tested and reproduced on:
Windows 10
Unity 5.2.4p1, 5.3.5p1, 5.4.0b19
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment