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Fixed in 5.4.1



Found in


Issue ID




[Standalone] Camera doesn't render to second monitor when set by script after first rendered frame



Steps to reproduce:
1) open user attached project
2) open project named "Mobile_Map_Test"
3) play in editor and see expected behavior (second monitor camera is rendering)
4) build for standalone and play

- Second monitor camera stopped rendering

Comments (4)

  1. Felipe-Brito

    Oct 26, 2017 15:06

    I confirm the problem exists in 2017.2.0f3

  2. Selezneva

    Feb 01, 2017 03:35

    I confirm the problem exists in 5.5.1

  3. Tabu

    Jan 22, 2017 16:39

    This issue seems to have re-appeared in 5.5.0f3 :( Can you please reopen this issue?

  4. Aras

    Jun 16, 2016 07:37

    Workaround: after changing target display, explicitly enable the camera (cam.enabled = true). Current code in the engine silently disables the cameras that have non-existing target displays set on them.

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