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0
votes
Duplicate

[URP] Imported model objects don't have the correct shader set during th...

Package: Scriptable Render Pipeline Universal

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May 28, 2020

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Version/s: 2019.3.0b1, 2019.3.14f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1251168"2. Select the "africanAmerican_f_01.glb" object in the Project win... Read more

0
votes
Won't Fix

Crash on monoeg_g_hash_table_lookup/monoeg_g_hash_table_destroy when usi...

Physics

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May 19, 2020

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Version/s: 2018.4, 2019.3, 2019.3.12f1, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project and "SampleScene"2. Enter and exit Play Mode a few times (usually take 1-2 tries)... Read more

0
votes
Fixed

Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...

Animation

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Feb 09, 2020

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Version/s: 2017.4, 2018.4, 2019.2.15f1, 2019.3, 2020.1

How to reproduce:1. Download the tester-attached package(LegacyAnimationCrash.unitypackage)2. Create a new Unity project3. Import th... Read more

0
votes
Fixed

Surface shader Emission usage does not get detected when set with a spec...

Shaders

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Feb 07, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more

0
votes
By Design

Modifications to textures with AssetDatabase.ForceReserializeAssets() re...

Asset - Database

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Jan 30, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open the project from the attached file "1215741.zip"2. Expand the TestSquare.png file in the Assets folder3. Ri... Read more

0
votes
Fixed

Editor freezes/crashes when SerializedProperty.managedReferenceValue is ...

Serialization

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Feb 09, 2020

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Version/s: 2019.3.0b2, 2020.1.0a2, 2020.1.0a22

How to reproduce:1. Open user-submitted project (LogicTool.zip)2. Open the 'test' Scene3. Select 'GameObject' in the Hierarchy view4... Read more

0
votes
Fixed

[XR][Oculus Quest][Oculus Go] XRDevice.isPresent always returns false

XR SDK

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Jan 29, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the log Actual: XRDevice.isPresent always returns false R... Read more

0
votes
Fixed

[XR Interaction Toolkit][Oculus Go] ControllerManager errors on only one...

Package: XR Interaction

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Dec 30, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a17

Repro steps:1. Open attached project2. Build and Run on Oculus Go3. Observe the logcat and the game view Actual: One controller is f... Read more

0
votes
Fixed

[IMGUI Debugger] NotImplementedException is thrown on selecting instruct...

IMGUI

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May 29, 2020

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Version/s: 2019.3.0a2, 2020.1.0b11

In IMGUI Debugger window when mode set to 'Clip', 'layout' or 'Unified', On selecting instructions from Inspected view Editor throws... Read more

0
votes
Duplicate

Shadow Mask's compression quality is different from the Lightmap's setti...

Progressive Lightmapper

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Mar 18, 2020

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Version/s: 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test"2. In Lighting Settings, set the Ligh... Read more

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