Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.3
2019.3.12f1
2020.1
2020.2
Issue ID
1248619
Regression
No
Crash on monoeg_g_hash_table_lookup/monoeg_g_hash_table_destroy when using ONI cloth
Reproduction steps:
1. Open user's attached project and "SampleScene"
2. Enter and exit Play Mode a few times (usually take 1-2 tries)
--observe crash
Reproducible with: 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
This looks like a crash in a third-party Asset Store package ("Obi - Advanced cloth for Unity"), and has to be forwarded to the developer for investigation.