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Errors are thrown when exiting Play Mode while simulating Virtual Players
How to reproduce:1. Open the “MultiplayerPlayMode“ project2. Open the “1_Bootstrap“ scene in Assets\CodeSmile\MultiPal\Scenes3. Sele... Read more
Light Probes are not removed when unloading the scene after LightProbes ...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/LightProbesNotRemoved“ scene3. Switch the Light Probe Visua... Read more
Virtual Player times out when using system regions that use the ',' symb...
How to reproduce:1. Make sure to set the system region to one that uses the ',' symbol as a decimal point2. Open the “VirtualPlayerT... Read more
VisionOS module is not present in the Build Profiles Window
How to reproduce:1. Create a new project2. Open Build Profiles Window (File -> Build Profiles)3. Observe the Platforms Expected r... Read more
Disc Area Light shows incorrect Lumen intensity value when upgrading the...
Reproduction steps:1. Open the attached “DiscLightIssue.zip” project2. Open the “Demo” scene3. Select “Disc Light” GameObject in the... Read more
Duplicate code in the "UniversalRenderer.cs" file of the URP package
Reproduction steps:1. Create a new URP project2. In the Project window, select the search to be "In Packages" and search for "Univer... Read more
Scene saving prompt doesn't appear when opening another scene while in P...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
[SerializedObject] Undo does not update objectVersion or hasMultipleDiff...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the Test Runner ("Window" -> "General" -> "Test Runner")3. ... Read more
It is possible to drag a Folder into an Asset Table
Steps to reproduce: 1. Create an Asset Table 2. Add an entry 3. Drag a folder from the project into the asset field of the table Act... Read more
AssetDatabase.SaveAssetIfDirty does not automatically check out assets
Steps to reproduce: 1. Set up a project under VCS (e.g. P4) with at least one asset in it. 2. Make a script that calls EditorUtility... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open