Search Issue Tracker
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce: 1. Open the “DiagnosticsNotIgnoringCrashes“ project 2. Make sure that the “Cloud Diagnostics” Service is enabled... Read more
About Unity expanded version info can be moved with cursor
How to reproduce: 1. Create a new Unity project 2. Unity -> About Unity... -> Press the Options key ("Alt" on Windows) 3. Select ... Read more
Light intensity is clamped to a visible sphere volume with HDRP path tracer
With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light... Read more
Serializable integer variable changes are reset when entering the Play Mode
Reproduction steps: 1. Open the attached “ReproProject” project 2. Open the "Assets/Scenes/WorldScene.unity" scene 3. Select the ... Read more
Timeline and Animation windows cannot record script component changes
How to reproduce: 1. Open attached "Timeline.zip" project and scene "SampleScene" 2. In Hierarchy window, select the Timeline Game... Read more
Custom Render Pass increases memory usage when in Play Mode
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/Empty.unity” Scene 3. Enter the Play Mod... Read more
Objects cast inverted shadows when using Path Tracing on a transparent m...
Reproduction steps: 1. Open the attached project "ShadowLight" 2. Open “Assets/Indoor Scene.unity“ Scene 3. Observe the inverted ... Read more
[Entities] "System.IndexOutOfRangeException" when opening Scene that con...
Reproduction steps: 1. Open the attached project “EntitiesGraphicsBug” 2. Open the “Assets/Scene/Game” Scene 3. Inspect the Conso... Read more
Some meshes can still provide their vertex data despite isReadable was s...
How to reproduce: 1. Open the “UVCoordProject“ project 2. Open the “SampleUV“ scene 3. Select the “CP_Infiled“ mesh assets from the ... Read more
UI Toolkit content is jittering when an Image is scrolled out of bounds ...
How to reproduce (original repro): # Open the “My project.zip“ project # Open the Simulator view in (Window > General > Device S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled