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0
votes
Fixed

[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...

Physics2D

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May 11, 2015

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Version/s: 5.1.0b6

To reproduce:1. Open attached project2. Open the one_way_test scene3. Press play4. Notice that circle falls through edge collider Read more

0
votes
Fixed

AssetBundle.name is empty when asset bundle loaded through WWW

Asset Loading

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Apr 24, 2016

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Version/s: 5.3.4p1

To reproduce:1. Open attached project2. Go Assets -> Build AssetBundles3. Open "test" scene4. Play the scene Actual behavior: not... Read more

0
votes
Fixed

Crash in mono_marshal_get_runtime_invoke when building project without s...

Deployment Management

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Jan 10, 2017

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Version/s: 5.6.0b3

How to reproduce:1. Open the attached "08-Bowlmaster-master" project2. Add "Game" scene to Scenes In Build3. Build the game for iOS ... Read more

0
votes
Fixed

[HDRP][macOS] Unity crashes when changing Device to Use setting from Aut...

MacOS

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Apr 27, 2020

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Version/s: 2019.1.5f1, 2019.3, 2019.3.12f1, 2020.1, 2020.2

To reproduce: 1. Open Unity and create an HDRP New Project2. Open Unity > Preferences...3. Go to General tab4. In Device to Use f... Read more

0
votes
Won't Fix

[UWP] Visual Studio output throws exception when the Camera GameObject h...

Universal Windows Platform

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Oct 13, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b15, 2022.1

Reproduction steps:1. Open project "UWPDoublePostProcessBug.zip"2. Open Scene "SampleScene"3. Open Build Settings window from File &... Read more

0
votes
Not Reproducible

[ImageEffects] Deleting all IE assets does not update component UIs to "...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b6

Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more

0
votes
Fixed

Culling Dynamic Objects takes significantly longer in 2019.4 and above c...

Culling

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Feb 01, 2022

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Version/s: 2019.4, 2019.4.35f1, 2020.3, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open project "BattleState-CullingTest2018.zip"2. Open Build Settings window from File > Build Settings3. En... Read more

0
votes
Fixed

Crash on EmitGizmoGeometry when creating a large amount of gizmos

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Feb 20, 2023

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Version/s: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0b1, 2023.2.0a3

Reproduction steps:1. Open the attached project “CrashRepro“2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy Expected result: Gi... Read more

0
votes
Won't Fix

[IL2CPP] Build process fails with StackOverflowException when building f...

IL2CPP

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Nov 05, 2018

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Version/s: 2018.3.0b5

To reproduce: 1. Download the attached project "TestUnity.zip" and open in Unity2. Open "SampleScene" scene3. Set Scripting Backend ... Read more

0
votes
Fixed

TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage incr...

Scene/Game View

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Nov 17, 2021

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Version/s: 2020.2.0a9, 2020.3, 2021.2.0a19, 2022.1

Reproduction steps:1. Create a new Unity project2. Select the "Main Camera" Game Object3. Hover the mouse over the "Main Camera" pre... Read more

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