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Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRendere...
How to reproduce:1. Open attached project "Case_1216216"2. If a Debug.Log "Will Attempt to call DrawRenderer" does not show up in th... Read more
[Alembic] Alembic Stream player component loses its descriptor on resett...
On importing any alembic asset to hierarchy an Alembic stream player component is added to it. On resetting this component, Stream D... Read more
Editor crashes when Particle System is emitting shadow casting lights
How to reproduce:1. Open the attached project named "Case_1217809"2. Open the sample scene3. Enter Play mode or select a Particle Sy... Read more
ScriptedImporter does not register AutoSelect properly
ScriptedImporterAttribute does not register the AutoSelect property correctly.Either the importer is not selected as default where i... Read more
Using ClearImporterOverride to revert an asset that is using a ModelImpo...
Using ClearImporterOverride to revert an asset that is using a ModelImporter creates memory leaks and logs errors in the console 1. ... Read more
Uint type enum is not selectable in the Inspector window when the enum v...
To reproduce:1. Open attached project ("case_1218195.zip")2. From Hierarchy select "Test" Game Object3. In the Inspector window unde... Read more
[Android] Application.targetFrameRate fails when Optimized Frame Pacing ...
Steps to reproduce:1. Open the project from case#12529782. Make sure that in the Player Settings under Resolution and Presentation O... Read more
Canvas and Panel size is incorrect when a project is opened and game vie...
How to reproduce:1. Open the attached 'project-1225919.zip' project2. In the Scene window observe the size of Canvas and Panel3. Ent... Read more
[2d] Unity keeps reimporting files even without any change
[2d] Unity keeps reimporting files even without any change Steps to Repro: 1. Download and open the attached project Denguinho.zip2.... Read more
[Wrap Mode]Mirror Once texture Wrap Mode mirrors continually on Android ...
To reproduce:1. Open the user's attached project2. Build and run on Android device3. Compare the Game View and device screen Expecte... Read more
All about bugs
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