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[MS Bug][WP 8.1 / 10] Application crashes on Lumia 1320 when x8 or x4 An...
Reproduction steps:1. Build the attached project to UWP or Phone SDK 8.12. Deploy to Lumia 13203. Switch "Anti aliasing multisamplin... Read more
When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade_xdocument.z... Read more
[AnimationCurve] Inspector doesn't revert Animation Curve field appearan...
Steps to reproduce: 1. Open attached project2. Open "Curve Test Scene"3. In hierarchy, select "Cuver Test" GO4. Run and stop scene u... Read more
[Standalone] Force Single Instance ignored when launching from a batch
1. Open "case_817995-MultipleInstances/Build" folder.2. Try to run "MultipleInstances.exe" twice.This proves that "Prevent Multiple ... Read more
AudioSource returns wrong time when rotating camera
-e: see title -repro:--Open attached project--Build and run Main scene on browser--Rotate camera around--NOTICE AudioSource.time wil... Read more
Crash in CxxThrowException when duplicating object
To reproduce:1. Open attached project2. Duplicate the object "10)" (Prac10 -> prac10Page00 -> line 2 -> click on "10)")3. E... Read more
Materials Break when switching build Architecture
Steps to reproduce:1. Open attached "Case 817898 repro" project2. Open test scene-- Take a look at the textured model3. Go to build ... Read more
Mask UI Component needs to be re-enabled in order to mask image correctly
Steps to reproduce:1. Open project2. Open "Mask5.4bf2Report" scene-- Look at the game window. Notice that there are no UI components... Read more
[SinglePassStereo] Changing the renderViewport scale + single pass not s...
1) Download the attached project2) Open ViewPortScene3) Ensure Target Platform is windows standalone4) Ensure VR Supported is enable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open