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Fixed in 2017.1



Found in


Issue ID




[SinglePassStereo] Changing the renderViewport scale + single pass not scaling correctly on HMD



1) Download the attached project
2) Open ViewPortScene
3) Ensure Target Platform is windows standalone
4) Ensure VR Supported is enabled
5) Set up either headset (CV1/Vive) and respective SDK
6) Enable SinglePass Stereo
7) Enter Playmode
8) Put on headset
9) Click on the game view to change the Render Viewport scale
10) Observe the render texture is not scaled properly in hmd view upon switching to lower RenderViewport scales.

Comments (18)

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    May 15, 2019 22:09

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  6. F70b117c0d2bcf91e8e9040de7188260?d=mm


    Mar 15, 2019 07:20

    This part of the scaling will not be finish on the part of the different of the HDMI that would be part of the really faster performance. I consider it as the machine of the performance on the website to short of the changing render series.

  7. 20bb79ca8439ad144b56ead4983b7db1?d=mm


    Aug 17, 2017 00:13

    VRSettings.renderscale works fine btw, but renderviewportscale shifts the whole viewport again

  8. 20bb79ca8439ad144b56ead4983b7db1?d=mm


    Aug 17, 2017 00:12

    Still broken in 2017.1p3

  9. 875b72562f5c586a38c282c456ae49b4?d=mm


    Apr 10, 2017 12:24

    Broken in 5.5.3p1 as well. The latest version I found where it's working correctly is 5.5.1f1.

  10. 3adffa83cc48bcf3f229849a71531560?d=mm


    Mar 28, 2017 20:39

    Still broken in 5.6.0f2

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