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Fixed in Unity 2017.1



Found in


Issue ID




[SinglePassStereo] Changing the renderViewport scale + single pass not scaling correctly on HMD




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

1) Download the attached project
2) Open ViewPortScene
3) Ensure Target Platform is windows standalone
4) Ensure VR Supported is enabled
5) Set up either headset (CV1/Vive) and respective SDK
6) Enable SinglePass Stereo
7) Enter Playmode
8) Put on headset
9) Click on the game view to change the Render Viewport scale
10) Observe the render texture is not scaled properly in hmd view upon switching to lower RenderViewport scales.

Comments (16)

  1. 2845cfe08a5d03eb8a47bedd61bc40a2?d=mm


    Jun 17, 2019 11:10

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  2. 2845cfe08a5d03eb8a47bedd61bc40a2?d=mm


    May 20, 2019 06:52

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  3. 2845cfe08a5d03eb8a47bedd61bc40a2?d=mm


    May 15, 2019 22:09

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  4. F70b117c0d2bcf91e8e9040de7188260?d=mm


    Mar 15, 2019 07:20

    This part of the scaling will not be finish on the part of the different of the HDMI that would be part of the really faster performance. I consider it as the machine of the performance on the website to short of the changing render series.

  5. 20bb79ca8439ad144b56ead4983b7db1?d=mm


    Aug 17, 2017 00:13

    VRSettings.renderscale works fine btw, but renderviewportscale shifts the whole viewport again

  6. 20bb79ca8439ad144b56ead4983b7db1?d=mm


    Aug 17, 2017 00:12

    Still broken in 2017.1p3

  7. 875b72562f5c586a38c282c456ae49b4?d=mm


    Apr 10, 2017 12:24

    Broken in 5.5.3p1 as well. The latest version I found where it's working correctly is 5.5.1f1.

  8. 3adffa83cc48bcf3f229849a71531560?d=mm


    Mar 28, 2017 20:39

    Still broken in 5.6.0f2

  9. 097efc6d8354254fbe493b0f4371ee55?d=mm


    Feb 24, 2017 01:51

    Still Broken in 5.5.1p3

  10. 27935e087cec25907e3cc9c8481d03e6?d=mm


    Feb 19, 2017 21:31

    Still broken in 5.5.1f1 and still incredibly frustrating.

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