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The Plane struct constructor calculates "this.m_Distance" inaccurately i...
Steps to reproduce:1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Dot(t... Read more
Editor crashes on "UI::PrepareOutput" when canvas is activated/deactivated
Reproduction steps:1. Open the "UnityCrash" attached project.2. Open and play the "Game" scene.3. Click on the "Blur" button a sever... Read more
Multiple "Dynamic batching: index buffer source is NULL" errors because ...
Steps to reproduce: 1. Open attached project2. Open and play scene "Scene0"3. Notice console flooded with: "Dynamic batching: index ... Read more
[OpenVR | CV1] 5.4.0f2: UnityEngine.VR.VRDevice.isPresent is inconsisten...
OpenVR 5.4.0f2: UnityEngine.VR.VRDevice.isPresent is inconsistent with OpenVR + Rift CV1 2. How we can reproduce it using the exampl... Read more
InputField which has Text with Best Fit enabled doesn't display whole te...
Steps to reproduce: 1. Open attached project "InputFieldMultilineBugDemo.zip"2. Open scene "Master"3. Run scene4. Click on input fie... Read more
[5.4f2 regression] CanvasBatchIntermediateRenderer crash after certain b...
How to reproduce: 1. Open the attached project "Case 818122.zip" and the only scene in it.2. Play the game.3. Press the button on th... Read more
Material icons lost lightning after Reimport all
After "Reimport All" materials, prefabs models lost lightning in icons.If project was reopened or "Reimport" option is used, lightni... Read more
[MS Bug][WP 8.1 / 10] Application crashes on Lumia 1320 when x8 or x4 An...
Reproduction steps:1. Build the attached project to UWP or Phone SDK 8.12. Deploy to Lumia 13203. Switch "Anti aliasing multisamplin... Read more
When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade_xdocument.z... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open