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[OSX][iOS][AssetBundles] Object isn't correctly loaded from an asset bun...
Reproduction steps:1) Open attached project2) Build asset bundles by going to Assets -> AssetBundles -> Build AssetBundles3) E... Read more
RSACryptoServiceProvider poor performance in Unity compared with Visual ...
Steps to reproduce:1. Download and in Unity open project named "RSAPerformanceIssue".2. Open scene named "test" and press Play butto... Read more
[SpriteEditor] Unable to change values under a Sprite window due to Chan...
Reproduction steps:(Gif attached)1) Open attached project.2) Select sprite in the Asset window and hit Sprite Editor in Inspector.3)... Read more
[MacOS] Drag&Drop stops working for Editor
Sometimes Drag&Drop stops working on Mac. To repro:0. Provide any Drag&Drop operation: e.g.:1. Create a script and move it t... Read more
[SpriteEditor] contents will disappear upon exiting playmode
Reproduction steps:(Gif in the Edit)1) Open attached project.2) Select any sprite in Assets window, hit Sprite Editor in Inspector.3... Read more
Shader function UnityGI UnityGlobalIllumination specific overload causes...
Project Steps:1. Downloade asset store project "Blacksmith - Enviroment").2. Use glcore API. (For some reason legacy doesn't fail).3... Read more
[WebGL] on graphics api settings change audio files get reimported
-e: see title, doesn't do that for standalone builds -repro:--import the standard assets from asset store--switch platform to WebGL-... Read more
[Android] Reading an AssetBundle from StreamingAssets with WWW results i...
When trying to load AssetBundles from StreamingAssets with WWW a java.io.FileNotFoundException is thrown. The same code works fine i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled