Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
782188
Regression
No
[WebGL] on graphics api settings change audio files get reimported
-e: see title, doesn't do that for standalone builds
-repro:
--import the standard assets from asset store
--switch platform to WebGL
--open Player settings
--untick Auto Graphics API
--add WebGL 2.0
--NOTICE wav files get reimported
--remove WebGL 2.0
--NOTICE wav files get reimported
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor interface has low contrast when any theme is used
- Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan
- Crashes without Stacktrace when opening Scene
- The GameObject's layer, which contains the Rigidbody, is used for "RigidBody.SweepTest" when retrieving a collider from a child GameObject with a non-collide-able layer
- Shadow maps are not evicted from Shadow Atlas when Light component with "preserveCachedShadow" property set to false is disabled
Add comment