Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b10
Issue ID
782199
Regression
Yes
Shader function UnityGI UnityGlobalIllumination specific overload causes compilation errors
Project Steps:
1. Downloade asset store project "Blacksmith - Enviroment").
2. Use glcore API. (For some reason legacy doesn't fail).
3. Notice all surface shaders failed to compile.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
- Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)' is thrown when installing “Output Event Helpers” Samples to the project
- Misaligned “Show Property Gizmo” and affected “Color” field in Inspector of a VFX Asset
- UIElements Style.translate is shifted down on the Y axis when in Play Mode
Add comment