Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b10
Issue ID
782199
Regression
Yes
Shader function UnityGI UnityGlobalIllumination specific overload causes compilation errors
Project Steps:
1. Downloade asset store project "Blacksmith - Enviroment").
2. Use glcore API. (For some reason legacy doesn't fail).
3. Notice all surface shaders failed to compile.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Add comment