Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b10
Issue ID
782199
Regression
Yes
Shader function UnityGI UnityGlobalIllumination specific overload causes compilation errors
Project Steps:
1. Downloade asset store project "Blacksmith - Enviroment").
2. Use glcore API. (For some reason legacy doesn't fail).
3. Notice all surface shaders failed to compile.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment