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[iOS] Touchscreen events count does not change when using screen if enab...
How to reproduce:1. Open project "UnityInputSystemBugsRepro.zip"2. Go to the Build Settings, choose iOS and deploy the app to a devi... Read more
The left mouse button remains held when focusing the Player by. clicking...
How to reproduce:1. Open the attached “InputSystemBug_Source.zip” project2. Open the “SampleScene” Scene3. Build And Run4. Left-clic... Read more
[Documentation][Android] Proximity sensor values are not updating on som...
Reproduction steps:1. Open the attached project "InputSystem-TestProject"2. Build and Run3. Scroll down and select "Android Proximit... Read more
[ChromeOS] Pixelbook can switch to portrait orientations which result in...
How to reproduce:1. Build and run attached project on Pixelbook2. Make sure that application is in full screen mode3. Try switching ... Read more
Updating LocalizationString when exiting Play mode causes ResourceManage...
Reproduction steps:1. Open the user attached project2. Build Addressable content (Addressables Groups > Build > New Build >... Read more
Loading large scenes takes too much time
How to reproduce:1. Open the attached "SceneLoad" project2. Observe the amount of time it takes to load the scene Expected result: L... Read more
[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > "TextureCopy" scene3. Enter Play mode4. Observ... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -> Build and Run4. Press on the "Sp... Read more
Lighting gets cut off when using different Probe Volume Subdivision Leve...
Reproduction steps:1. Open the attached "1411097.zip" project2. Open the "APVs_terrain_bug" Scene3. Enter the Play mode4. Observe th... Read more
Editor freezes or crashes when undoing actions made with "Edit Splines" ...
How to reproduce:1. Open project "BugSpriteShapeUndoFromPrefab.zip"2. In the Hierarchy window select "Closed Sprite Shape (2)" GameO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject