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Tessellation has poor performance in URP when rendered using Metal
How to reproduce: 1. Open the attached “IN-72831“ project 2. Open the “bug_primitiveid” scene and enter Play mode 3. Press the “S... Read more
The PlayableDirector Component properties are not being updated when the...
How to reproduce: 1. Open the “PlayableDirectorBug.zip“ project 2. Select the “Timeline” Prefab in the Project tab (“Assets/Sample... Read more
"Trying to read value of type Dimension while reading a value of type En...
How to reproduce: 1. Open the attached project "ai-base-test-main.zip" 2. Open Gameflex Tools>AI>Main Editor Expected results: ... Read more
Win32Exception error is thrown when Android dependencies are resolving d...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Observe the Editor Expected result: No errors are thrown Actual result... Read more
Invalid hash value is sent between server and client when stress testing
How to reproduce: 1. Open the “IN-75033_repro” project 2. Navigate to File → Build and Run 3. Open another instance of the Build ... Read more
Symlinks are broken when exporting iOS project with .xcframework + symlinks
How to reproduce: 1. Create and open a new project 2. Add the attached "FirebaseCoreWrapper.tgz" package using the package manager... Read more
Crash on ApplyMaterialPass when opening a specific scene
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project opens Actual result: Editor crashes R... Read more
Memory leak when using Native Plugin in Windows IL2CPP Build
How to reproduce: 1. Open the attached project "MediaPipeUnityPlugin-all (bugreport_20240318).zip" 2. Build And Run the project 3... Read more
[URP][Tutorial] Universal 3D Sample tutorial issues
*Steps to reproduce:* # Create a new project from the Universal 3D Sample template. # Start following "Graphical Features" Tutor... Read more
Gradle error: "...Unexpected error during link..." is thrown when buildi...
How to reproduce: 1. Open the user-attached “Android14Issue.zip” project 2. Open the Build Settings window (File → Build Settings)... Read more
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