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In a Web build AudioClip.loadState can report wrong value for clips reco...
Steps to reproduce:Prerequiste: A microphone or headset needs to be connected to the device. Open attached project [^web-microphone-... Read more
Sprite Atlas documentation button in the Inspector window leads to 6000....
Steps to reproduce: Create a new Unity project using the Universal 2D template Create a new Sprite Atlas (Assets > Create > 2D... Read more
Some saved searches in the "Lighting Search" have tooltips mentioning th...
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Lighting Search3. Click the "Toggle Saved Search... Read more
Opening Memory Settings documentation from Project Settings window opens...
Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Select Memory Settings section4. Select “?” icon to ... Read more
Unlimited number of "Lighting Search" tabs can be opened
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Lighting Search3. Without closing the Lighting S... Read more
Some Lighting Explorer premade search queries throw the "Unknown filter"...
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Lighting Search3. Click the "Toggle Saved Search... Read more
Animated GameObjects ignore Shader keywords when running on VisionOS Pla...
How to reproduce:1. Open the attached “IN-136121.zip” Project2. Build and Run the “Main_Polyspatial” Scene on VisionOS3. Observe the... Read more
Quickly clicking "Open query in Search Window" in the Hierarchy twice op...
How to reproduce:1. Create a new Unity project2. Near the Hierarchy Search, click the "Open query in Search Window" button twice3. O... Read more
[Linux] Switching Asset Serialization to Force Binary in Project Setting...
Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Select Editor section4. In Editor > Asset Seriali... Read more
Adding the "Rendering Layer" Search Filter in the Lighting Search for th...
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Lighting Search3. In the Search, click the "+" b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS