Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.3.1f1
6000.4.0f1
6000.5.0a9
6000.6.0a1
Issue ID
UUM-137023
Regression
No
[Linux] Switching Asset Serialization to Force Binary in Project Settings throws allocator warnings and errors in the Console window
Steps to reproduce:
1. Create new Unity project
2. Open Project Settings window
3. Select Editor section
4. In Editor > Asset Serialization change Mode to Force Binary
5. Observe the Console window
Actual results: Warnings and errors are thrown in the Console after switching Mode
Expected results: No warnings and errors are thrown in the Console after switching Mode
Reproducible with versions: 6000.3.0a3, 6000.3.1f1, 6000.4.0f1, 6000.5.0a9
Not reproducible with versions: 6000.0.7f1, 6000.2.15f1
Can’t test with versions: 6000.3.0a1, 6000.3.0a2 (Can’t switch serialization mode to binary because compile errors are present in the Console after creating project)
Tested on (OS): Linux 24.04 (reproducible), macOS Silicon Tahoe 26.3.1 (M1) (not reproducible)
Notes:
- TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 2600
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
- Internal: Stack allocator ALLOC_TEMP_MAIN has unfreed allocations, size 2600
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Add comment