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1
votes
Fixed

LOD Group Component Meshes do not change when the Scene view is closed

Package: Entity Component System (ECS)

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Jun 05, 2023

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Version/s: 1.0.X - Entities, 1.2.0 - Entities

How to reproduce:1. Open the “LOD_Bug” project2. Open the “SampleScene”3. Select the “2 by 3” Editor Layout4. Enable the “LODTest” S... Read more

2
votes
Fixed

“KeyNotFoundException” error is thrown when building the project with a ...

Package: Entity Component System (ECS)

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Jun 05, 2023

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Version/s: 1.0.0 - Entities, 1.1.0 - Entities, 1.2.0 - Entities, 1.2.1 - Entities

How to reproduce:1. Open the “EntitiesBug“ project2. Open the “SampleScene”3. Build the project and observe the Console (File > B... Read more

0
votes
Won't Fix

Entities window icons are affected by the Global Mipmap Limit value

Package: Entity Component System (ECS)

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Jun 05, 2023

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Version/s: 1.0.X - Entities

How to reproduce:1. Open the “Entities_Window_Icons_Bug” project2. Open Entities Hierarchy window (Window > Entities)3. Change “G... Read more

5
votes
Fixed

Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...

Package: Entity Component System (ECS)

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Jun 06, 2023

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Version/s: 1.0.X - Entities

How to reproduce:1. Open the “Editor_SubScene_Exit_Freeze“ project2. Open the “SampleScene”3. Enable the “SubScene” in the Hierarchy... Read more

1
votes
Fixed

EntityManager.SetArchetype fails internal assertion when the archetypes ...

Package: Entity Component System (ECS)

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Jun 06, 2023

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Version/s: 1.0.8 - Entities (Launch)

Reproduction steps:1. Open the attached project “AssertionError”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Disable Burst comp... Read more

8
votes
Duplicate

Editor crashes on `anonymous namespace'::ScheduleManagedJobParallelFor_I...

Package: Entity Component System (ECS)

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Jun 07, 2023

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Version/s: 1.0.10 (Patch 1)

How to reproduce:1. Open “entities_repro.zip“2. Open “SampleScene“3. Enter Play Mode and wait for 5 minutes Expected result: Editor ... Read more

0
votes
Fixed

EntityCommandBufferSystem takes a lot of time to execute when the comman...

Package: Entity Component System (ECS)

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Jun 09, 2023

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Version/s: 1.0.10 (Patch 1)

How to reproduce:1. Open the attached “IN-43131“ project2. In the “Build Settings“ enable “Development Build” and “Autoconnect Profi... Read more

1
votes
Won't Fix

EntityManager.CreateSingleton<T>() method creates a memory leak when Rel...

Package: Entity Component System (ECS)

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Jun 09, 2023

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Version/s: 1.0.10 (Patch 1), 1.2.X, 7000.0.0a1

How to reproduce:1. Open the “CreateSingleton_DomainReload_Bug“ project2. Change “Leak Detection Level” to “Enabled With Stack Trace... Read more

0
votes
Won't Fix

"ChangeFilter: 0” messages are constantly logged to the Editor Console f...

Package: Entity Component System (ECS)

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Jun 12, 2023

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Version/s: 1.0.10 (Patch 1)

How to reproduce:1. Open the “netcube“ project2. Open the “NetCube“ scene3. In the “Bootstrap” Prefab change the “Ip Address” to you... Read more

0
votes
Won't Fix

EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...

Package: Entity Component System (ECS)

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May 22, 2023

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Version/s: 1.0.0

How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the Console window Expected outcome: No error... Read more