Search Issue Tracker
LOD Group Component Meshes do not change when the Scene view is closed
How to reproduce:1. Open the “LOD_Bug” project2. Open the “SampleScene”3. Select the “2 by 3” Editor Layout4. Enable the “LODTest” S... Read more
“KeyNotFoundException” error is thrown when building the project with a ...
How to reproduce:1. Open the “EntitiesBug“ project2. Open the “SampleScene”3. Build the project and observe the Console (File > B... Read more
Entities window icons are affected by the Global Mipmap Limit value
How to reproduce:1. Open the “Entities_Window_Icons_Bug” project2. Open Entities Hierarchy window (Window > Entities)3. Change “G... Read more
Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...
How to reproduce:1. Open the “Editor_SubScene_Exit_Freeze“ project2. Open the “SampleScene”3. Enable the “SubScene” in the Hierarchy... Read more
EntityManager.SetArchetype fails internal assertion when the archetypes ...
Reproduction steps:1. Open the attached project “AssertionError”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Disable Burst comp... Read more
Editor crashes on `anonymous namespace'::ScheduleManagedJobParallelFor_I...
How to reproduce:1. Open “entities_repro.zip“2. Open “SampleScene“3. Enter Play Mode and wait for 5 minutes Expected result: Editor ... Read more
EntityCommandBufferSystem takes a lot of time to execute when the comman...
How to reproduce:1. Open the attached “IN-43131“ project2. In the “Build Settings“ enable “Development Build” and “Autoconnect Profi... Read more
EntityManager.CreateSingleton<T>() method creates a memory leak when Rel...
How to reproduce:1. Open the “CreateSingleton_DomainReload_Bug“ project2. Change “Leak Detection Level” to “Enabled With Stack Trace... Read more
"ChangeFilter: 0” messages are constantly logged to the Editor Console f...
How to reproduce:1. Open the “netcube“ project2. Open the “NetCube“ scene3. In the “Bootstrap” Prefab change the “Ip Address” to you... Read more
EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the Console window Expected outcome: No error... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used