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0
votes
Active

GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...

Package: Entity Component System (ECS)

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Jun 02, 2023

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Version/s: 1.0.8

How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more

0
votes
Fixed

"Processing assembly Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSha...

Package: Entity Component System (ECS)

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Jun 01, 2023

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Version/s: 1.0.10 (Patch 1)

How to reproduce: Open the attached project "SampleProject5.zip" Expected results: No errors in the Console window Actual resul... Read more

0
votes
Active

“KeyNotFoundException” error is thrown when building the project with a ...

Package: Entity Component System (ECS)

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Jun 05, 2023

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Version/s: 1.0.0 - Entities

How to reproduce: 1. Open the “EntitiesBug“ project 2. Open the “SampleScene” 3. Build the project and observe the Console (File ... Read more

0
votes
Active

Entities window icons are affected by the Global Mipmap Limit value

Package: Entity Component System (ECS)

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Jun 05, 2023

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Version/s: 1.0.X - Entities

How to reproduce: 1. Open the “Entities_Window_Icons_Bug” project 2. Open Entities Hierarchy window (Window > Entities) 3. Change... Read more

4
votes
In Progress

Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...

Package: Entity Component System (ECS)

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Jun 06, 2023

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Version/s: 1.0.X - Entities

How to reproduce: 1. Open the “Editor_SubScene_Exit_Freeze“ project 2. Open the “SampleScene” 3. Enable the “SubScene” in the Hie... Read more

1
votes
Fixed

EntityManager.SetArchetype fails internal assertion when the archetypes ...

Package: Entity Component System (ECS)

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Jun 06, 2023

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Version/s: 1.0.8 - Entities

Reproduction steps: 1. Open the attached project “AssertionError” 2. Open Scene “Assets/Scenes/SampleScene.unity” 3. Disable Burs... Read more

0
votes
Active

EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...

Package: Entity Component System (ECS)

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May 22, 2023

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Version/s: 1.0.0

How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the Console window Expected outcome:... Read more

0
votes
Active

EntityCommandBufferSystem takes a lot of time to execute when the comman...

Package: Entity Component System (ECS)

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Jun 09, 2023

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Version/s: 1.0.10 (Patch 1)

How to reproduce: 1. Open the attached “IN-43131“ project 2. In the “Build Settings“ enable “Development Build” and “Autoconnect P... Read more

1
votes
Active

[Entities] [Android] UI Game Object missing sprite when using content ma...

Package: Entity Component System (ECS)

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Jun 09, 2023

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Version/s: 1.0.10 (Patch 1)

Reproduction steps: 1. Open the attached project "ReproProj" with the Android platform 2. Open the “/Assets/Scenes/SampleScene” Sc... Read more

1
votes
Active

EntityManager.CreateSingleton<T>() method creates a memory leak when Rel...

Package: Entity Component System (ECS)

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Jun 09, 2023

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Version/s: 1.0.10 (Patch 1)

How to reproduce: 1. Open the “CreateSingleton_DomainReload_Bug“ project 2. Change “Leak Detection Level” to “Enabled With Stack T... Read more

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