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LOD Group Component Meshes do not change when the Scene view is closed
How to reproduce: 1. Open the “LOD_Bug” project 2. Open the “SampleScene” 3. Select the “2 by 3” Editor Layout 4. Enable the “LO... Read more
“KeyNotFoundException” error is thrown when building the project with a ...
How to reproduce: 1. Open the “EntitiesBug“ project 2. Open the “SampleScene” 3. Build the project and observe the Console (File ... Read more
Entities window icons are affected by the Global Mipmap Limit value
How to reproduce: 1. Open the “Entities_Window_Icons_Bug” project 2. Open Entities Hierarchy window (Window > Entities) 3. Change... Read more
Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...
How to reproduce: 1. Open the “Editor_SubScene_Exit_Freeze“ project 2. Open the “SampleScene” 3. Enable the “SubScene” in the Hie... Read more
EntityManager.SetArchetype fails internal assertion when the archetypes ...
Reproduction steps: 1. Open the attached project “AssertionError” 2. Open Scene “Assets/Scenes/SampleScene.unity” 3. Disable Burs... Read more
The error “global::EnableableBuffer does not implement IComponentData, a...
Reproduction steps: 1. Open the attached project “BufferEnabledRefRWBug“ 2. Observe Console Expected result: The Console doesn'... Read more
CS0628 is thrown when a class deriving from SystemBase is sealed
Reproduction steps: 1. Open the attached project "Case_1414626.zip" 2. Observe the Console Expected result: No warnings are thr... Read more
[Entities] [Android] UI Game Object missing sprite when using content ma...
Reproduction steps: 1. Open the attached project "ReproProj" with the Android platform 2. Open the “/Assets/Scenes/SampleScene” Sc... Read more
EntityManager.CreateSingleton<T>() method creates a memory leak when Rel...
How to reproduce: 1. Open the “CreateSingleton_DomainReload_Bug“ project 2. Change “Leak Detection Level” to “Enabled With Stack T... Read more
"ChangeFilter: 0” messages are constantly logged to the Editor Console f...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic