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“KeyNotFoundException” error is thrown when building the project with a ...
How to reproduce: 1. Open the “EntitiesBug“ project 2. Open the “SampleScene” 3. Build the project and observe the Console (File ... Read more
Entities window icons are affected by the Global Mipmap Limit value
How to reproduce: 1. Open the “Entities_Window_Icons_Bug” project 2. Open Entities Hierarchy window (Window > Entities) 3. Change... Read more
Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...
How to reproduce: 1. Open the “Editor_SubScene_Exit_Freeze“ project 2. Open the “SampleScene” 3. Enable the “SubScene” in the Hie... Read more
EntityManager.SetArchetype fails internal assertion when the archetypes ...
Reproduction steps: 1. Open the attached project “AssertionError” 2. Open Scene “Assets/Scenes/SampleScene.unity” 3. Disable Burs... Read more
EntityQuery/IJobEntity fails to find IComponentData when manually updati...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “Assets/Art Assets/Scenes/Starting scene/LobbyMenuScene.u... Read more
The error “global::EnableableBuffer does not implement IComponentData, a...
Reproduction steps: 1. Open the attached project “BufferEnabledRefRWBug“ 2. Observe Console Expected result: The Console doesn'... Read more
SGICE002 error is logged for the deprecated "TransformAspect" API
How to reproduce: 1. Open the “TransformAspect_Bug“ project 2. When prompted, Enter Safe Mode 3. Observe the Console Expected ... Read more
EntityManager.CreateSingleton<T>() method creates a memory leak when Rel...
How to reproduce: 1. Open the “CreateSingleton_DomainReload_Bug“ project 2. Change “Leak Detection Level” to “Enabled With Stack T... Read more
"ChangeFilter: 0” messages are constantly logged to the Editor Console f...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the Console window Expected outcome:... Read more
All about bugs
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