Search Issue Tracker
Fixed
Fixed in 1.3.14 - Entities, 1.4.X - Entities, 7000.0.0a1
Votes
0
Found in [Package]
1.2.4 - Entities
1.3.9 - Entities
Issue ID
ECSB-1519
Regression
No
"InvalidProgramException: Couldn't find system $XREarlyUpdateSystemGroup in World" is thrown when appending Systems to the PlayerLoop and it breaks the System's Editor window
How to reproduce:
1. Open the attached project "CustomTopLevelSystemGroup.zip"
2. Open Assets/Scripts/ApplicationBootstrap.cs
3. Change "#define EXAMPLE_A" to "#define EXAMPLE_B" on line 1
4. Open Window>Entities>Systems in the Editor
5. Enter Play Mode
Expected results: No errors are thrown
Actual results: "InvalidProgramException: Couldn't find system $XREarlyUpdateSystemGroup in World" is thrown
Reproducible with: 1.2.4 (6000.0.22f1), 1.3.9 (6000.0.37f1)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 7000.0.0a1):
This fix has landed in main.
Resolution Note (fix version 1.4.X - Entities):
The Systems Window will now search for and display ECS systems and system groups anywhere in the player loop, not just the three default system groups.
Resolution Note (fix version 1.3.14 - Entities):
This was fixed in 1.3.14