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Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce: 1. Open the "Crash_Test.zip" project 2. Open the "ScheduleParameter.unity" scene 3. Enter Play mode 4. Exit Play m... Read more
[IMGUI Debugger] Memory leaking when hovering over IMGUI elements in deb...
To reproduce: 1. Open any project 2. Open IMGUI Debugger and select Inspector debugging 3. In IMGUI Debugger, keep clicking instruct... Read more
In profiler, zooming into an adjacent frame on the thread view warps the...
In profiler, zooming into an adjacent frame on the thread view warps the names of processes To reproduce: 1) Create a new project (... Read more
Adding rows to MultiColumnTopBar in Avatar Mask produces empty space for...
To reproduce: 1. Open any project 2. Import "Brick_Mask" Avatar mask (or any other avatar mask with some transforms being defined) 3... Read more
[Block] 'Trying to modify space on a not spaceable slot' error when addi...
Repro steps: 1. Create a default VFX Asset 2. In Update, add a Collider (Sphere) block 3. Observe the console error: Trying to modi... Read more
Unable to build iOS with Linear Color Space after resetting Player Settings
How to reproduce: 1. Create new project and switch target to iOS 2. Open Player Settings 3. Under Other Settings change Color Space ... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more
Particle system billboard particles are invisible when specific "3D Star...
How to reproduce: 1. Open attached project "ParticleSystemTest2019.1.zip" and scene "SampleScene" 2. In Hierarchy window, select "P... Read more
NullReferenceExceptions appear in console when turning on and off Andrio...
When enabling Andriod tools under External Tools, NullReferenceException errors appear in logs/console when enabling and disabling ... Read more
[macOS] Crash when calling Graphics.SetRenderTarget with a RenderTexture...
How to reproduce: 1. Open attached project 2. See if the NewBehaviourScript.cs is attached to any GameObject, if not - attach it 3. ... Read more
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