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Unity Search results order does not take into account Provider Settings ...
How to reproduce:1. Open the “SearchBug.zip” project2. Open the Unity Search window3. Search for anything (example: “Setting”)4. Obs... Read more
Build Profiles - UI: Window buttons are different sizes
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Go through all the platforms and when the platform window ... Read more
Selection of the nodes in the Shader Graph has round corners when the no...
How to reproduce:1. Create a new URP/HDRP project2. Create a Shader Graph3. In the Shader Graph add any node4. Hover the cursor over... Read more
Crash on mono_class_inflate_generic_type_with_mempool when entering the ...
Reproduction steps:1. Open the attached "crash_IN-64954" project2. Open the "Assets/Scenes/Daniel.unity" Scene3. Enter the Play Mode... Read more
Build Profile - Inspector: Build profile fields become distorted in the ...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select some platform from the list and click the "Add Buil... Read more
Elements in the list in the Inspector window can’t be opened or closed w...
How to reproduce:1. Open the attached “selecting.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Select “GameObject” ... Read more
The material preview object button does not work
Reproduction steps: 1. Open the attached “Repro“ project2. Select the “Assets/humanoid/Normal.mat“ Material in the Project window3. ... Read more
Build Profile: The console displays "InvalidOperationException: The oper...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select some platform from the list and click the "Add Buil... Read more
[Linux] Can't generate lighting with lightmapper set to Progressive GPU ...
Reproduction steps:1. Create a new project from the “3D Sample Scene (HDRP)” template3. Click Window > Rendering > Lighting4. ... Read more
Particle System regularly flickers when played
Reproduction steps: 1. Open the attached “Repro“ project2. Open the “TESTSCENE“ Scene3. Select the “Particle System” GameObject (vfx... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open