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Random amount of elements are added to the ListView when pressing the + ...
How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Hierarchy window, select “Test01” GameObject3. In the ... Read more
Shader throws compilation errors when SV_GroupIndex is used in ComputeSh...
How to reproduce:1. Open the attached project “GroupIndexBug”2. Observe the Console Expected result: There are no errors and the Sha... Read more
[HDRP][XR] The Scene is blue and has flickering artifacts when entering ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleSceneXR.unity” Scene3. In Hierarchy, search fo... Read more
The geometry shader has more triangles while the GameObject is selected ...
How to reproduce:1. Open the user-attached project2. Open the “SampleScene”3. Enter Play mode and start Observing the Console window... Read more
[UI Builder] VisualElement is created with a modified Grow value
Steps to reproduce: 1. Create a UI Document (Create>UI Toolkit>UI Document) and open it2. Add a VisualElement3. Select the Vis... Read more
[Docs] Formatting in "Using Code Coverage in batchmode" docs page is inc...
Steps to reproduce: Open [https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/CoverageBatchmode.html] Actu... Read more
UI Toolkit Samples has inconsistent naming for Samples in the Hierarchy
Steps to reproduce: 1. Open any Project 2. Navigate to Window > UI Toolkit > Samples 3. Observe the Sample naming inconsistenc... Read more
[WinArm][DX12] Game View gets redrawn to black every few frames
Steps to reproduce: Open the Game View window Move the mouse around to have it redrawn Observe the occasional black flicker Reproduc... Read more
"Draw indirect argument buffer too small" is thrown when using an argume...
How to reproduce:1. Open the “2022.3.18f1_DrawProceduralIndirect“ project2. Open the “SampleScene“3. Enter Play mode4. Observe the C... Read more
Collider edge transforms are rendered in inverse when viewed from a Subs...
How to reproduce:1. Open the “UnityPhysicsBakingIssue” project2. Open the “SampleScene”3. Observe the Scene view Expected result: Th... Read more
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