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Calling AssetDatabase.Refresh after ScreenCapture.CaptureScreenshot does...
How to reproduce:1. Open tester-submitted project (CaptureScreenshotAndRefresh)2. Open Scene 'SampleScene'3. Enter Play Mode and pre... Read more
Test Runner hangs when Exception is thrown in UnitySetUp
How to reproduce:1. Open the attached "Test1077216.zip" project2. Go to the Test Runner and Run All3. Notice that the Test Runner ha... Read more
[UnityTest] Playmode tests create a new testing thread when testing arra...
How to reproduce:1. Download project from the link to the cloud and open it2. Open Test Runner (Windows -> General -> Test Run... Read more
Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce:1. Open the user's attached project2. Play the scene3. Enable the Frame Debugger, there will be two Dynamic Batches4. U... Read more
Timeline's Control Track overrides the "Auto Random Seed" with the same ...
Repro steps:1. Open attached project2. Select GameObject "ToplevelParticles" in the Hierarchy and observe the Game and Scene Views3.... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project2. Build project3. See Console output ("BuildFailedException: One or more of t... Read more
[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over f...
Reproduction steps:1. Open the attached project ("k67 spriteGlitches")2. Build and Run the project3. Inspect the game until you will... Read more
Enlighten bake crashes when connected to Perforce
If we're connected to perforce then hit autogenerate and bake, we get a crash almost 100% Of the time at the end of the bake when th... Read more
Creating a project in a "SSH"/"FUSE" mapped folder gives an error "Fatal...
Reproduction steps: 1. Make sure "Homebrew" is installed (https://brew.sh/)2. Install "fuse"/"ssh" mounting support ("brew cask inst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved