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"Preloaded Assets" list is empty when Player is built
How to reproduce:1. Open the “ProjectSettingsConstantlyChanging“ project2. Open the “MainScene”3. Open the Build Settings window (Fi... Read more
"Custom Render Queue" field cannot be set above "2000" when changing it ...
How to reproduce:1. Create a new project with any template2. Create a new material (Asset > Create > Material)3. Select the cr... Read more
[Android] Virtual device crashes with "Scudo ERROR: invalid chunk state ...
Steps to reproduce1. Open the attached “PreLaunchErrorBug” in the Android platform2. Ensure Build App Bundle is enabled and Build th... Read more
Particle System does not resume when its Culling Mode is set to "Pause" ...
How to reproduce:1. Open the “Particle System Test” project2. Open the “SampleScene”3. Select the “Particle System” GameObject in th... Read more
[AsyncLoadInEditor] Textures turn black in Player when they are referenc...
How to reproduce:1. Open “BlackTextureInPlayerBug.zip” project2. Open “TEST_SCENE”3. Build and Run the Project4. Observe the Player ... Read more
Build fails when building with ILCPP Scripting Backend and ARMv7 as the ...
Reproduction steps:1. Open the attached project "il2cppProject"2. Choose IL2CPP as the Scripting Backend, and ARMv7 in the "Project ... Read more
The <sprite> tag inserted image from a Sprite Asset into the UI Builder ...
How to reproduce:1. Open the “SpriteProjectRepro“ project2. Open the “SampleScene“3. Go to the “Window > UI Toolkit > UI Build... Read more
Lighting data is carried over from one Scene to another when changing Sc...
How to reproduce: Open the “UnityProject.zip“ project Open the “SampleScene“ Enter the Play Mode Toggle the button in the Game view ... Read more
PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
How to reproduce: Open the “PlayerLoop.zip” project Open the “Scene“ Run the Game in the Editor Observe the Editor Build the Game an... Read more
XROcclusionMesh.shader and XRMirrorView.shader are not stripped down whe...
To reproduce: Create a new project with URP samples; Add only Cockpit Scene to the build settings; Build for Android platform; After... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject