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[Android][URP]The Player frame rate is 25-50% lower than 60 when on Android
Reproduction steps:1. Open the attached project “URPProject”2. Build and Run on Android3. Observe the fps counter at the top right c... Read more
Imported FBX Models are not visible in the Scene or previewable in the P...
Reproduction steps:1. Create a project with any template and open it2. Enable Parallel Import option (Edit > Project Settings >... Read more
Adding or removing assets to bundles will cause other assets to be rebui...
How to reproduce:1. Open the attached “assetbundle_issue” project2. In the toolbar, click Repro > Pack3. Find the built bundle in... Read more
Animation stops at the end of the transition duration when the Animator ...
How to reproduce:1. Open the attached project "2DBug.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Window>Animation>Anima... Read more
[URP] Shader transparency is not reflected when running built application
How to reproduce:1. Download and open the attached "TransparentTest" project2. Build and run the project3. Observe the "C" and "E" t... Read more
Crash on D3D12GetInterface when entering the Play mode
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode3. If it does not crash close and reopen the proje... Read more
The Particle System doesn't work when played through ContextMenu
Reproduction steps:1. Open the attached “ParticleSystem“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Overlay Canvas is not visible when the Anti-aliasing field is set to FXA...
How to reproduce:1. Open the “FXAA URP 2D” project2. Open the “SampleScene”3. Enter the Play Mode4. Observe the Game View Expected r... Read more
Crash on gles::UseGLSLProgram when shader fails to patch due to exceedin...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene.unity“ Scen... Read more
Input.GetKey() does not register key release when a specific key is pres...
How to reproduce:1. Open the attached “contextmenu_issue” Project3. Open the “context-menu-key-held-bug” Scene (Assets/context-menu-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject