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Won't Fix

Votes

0

Found in

2021.3.32f1

2022.3.14f1

2023.2.1f1

2023.3.0a15

6000.0.0b11

Issue ID

UUM-56861

Regression

No

[URP] Shader transparency is not reflected when running built application

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How to reproduce:
1. Download and open the attached "TransparentTest" project
2. Build and run the project
3. Observe the "C" and "E" tiles

Expected outcome: The tiles are transparent
Actual outcome: The tiles are not transparent

Reproducible with: URP 12.1.13 (2021.3.32f1), 14.0.9 (2022.3.14f1), 16.0.4 (2023.2.1f1), 17.0.1 (2023.3.0a15)

Reproduced on: macOS (Ventura 13.4), iPhone 13 Pro (16.0.1)

  1. Resolution Note:

    There seems to be a corruption in the library folder. Resaving and Reimporting the shader graph fixes the issue.

Comments (3)

  1. NUTRACTOR

    Jan 19, 2024 06:31

    It appears that if I exit the Unity editor, reopen the project and build it again, the transparency is no longer reflected.
    I think something is being destroyed when I re-open the Unity editor.

  2. NUTRACTOR

    Jan 18, 2024 02:35

    I did a device build today and noticed that the transparency is not reflected again.
    Why is it that transparency is sometimes reflected and sometimes not depending on the build?
    This issue is still unresolved.

  3. NUTRACTOR

    Jan 16, 2024 09:17

    I found a solution to this issue on the forum.

    https://forum.unity.com/threads/transparency-issue-with-shadergraph.663316/

    Setting "Depth Write" to "Force Enabled" reproduced the transparency in the device build.

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