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Won't Fix
Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.2.1f1
2023.3.0a15
6000.0.0b11
Issue ID
UUM-56861
Regression
No
[URP] Shader transparency is not reflected when running built application
How to reproduce:
1. Download and open the attached "TransparentTest" project
2. Build and run the project
3. Observe the "C" and "E" tiles
Expected outcome: The tiles are transparent
Actual outcome: The tiles are not transparent
Reproducible with: URP 12.1.13 (2021.3.32f1), 14.0.9 (2022.3.14f1), 16.0.4 (2023.2.1f1), 17.0.1 (2023.3.0a15)
Reproduced on: macOS (Ventura 13.4), iPhone 13 Pro (16.0.1)
Comments (3)
-
NUTRACTOR
Jan 19, 2024 06:31
It appears that if I exit the Unity editor, reopen the project and build it again, the transparency is no longer reflected.
I think something is being destroyed when I re-open the Unity editor. -
NUTRACTOR
Jan 18, 2024 02:35
I did a device build today and noticed that the transparency is not reflected again.
Why is it that transparency is sometimes reflected and sometimes not depending on the build?
This issue is still unresolved. -
NUTRACTOR
Jan 16, 2024 09:17
I found a solution to this issue on the forum.
https://forum.unity.com/threads/transparency-issue-with-shadergraph.663316/
Setting "Depth Write" to "Force Enabled" reproduced the transparency in the device build.
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Resolution Note:
There seems to be a corruption in the library folder. Resaving and Reimporting the shader graph fixes the issue.