Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
1
Found in
2022.3.14f1
Issue ID
UUM-57539
Regression
No
Crash on D3D12GetInterface when entering the Play mode
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter the Play Mode
3. If it does not crash close and reopen the project and repeat step 2
Expected result: The Play mode starts
Actual result: Editor crashes
Reproducible with: 2022.2.0b1, 2022.3.14f1
Not reproducible with: 2023.1.0a1, 2023.2.1f1, 2023.3.0a16
Couldn’t test with: 2021.3.32f1 - “ArgumentException: RenderTextureDesc width must be greater than zero. Parameter name: desc.width“, 2022.1.0a1-2022.2.0a18 crashes on ValidateLateShader when opening
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}
0x00007FF8F2EB9CF9 (D3D12Core) D3D12GetInterface
0x00007FF6CD835537 (Unity) FillTableUNIAndBarrier
0x00007FF6CD83220A (Unity) CmdListFillTableUNI
0x00007FF6CD830A9C (Unity) D3D12DeviceState::ApplyResources
0x00007FF6CD83CEDF (Unity) D3D12DeviceState::Transition
0x00007FF6CD830DA8 (Unity) D3D12CommandListWithState::ApplyStateDrawcall{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment