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0
votes
Fixed

Deleting an ARC after maximizing and minimizing the tab does not redraw ...

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Nov 22, 2023

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Version/s: 2023.2.2f1, 2023.3.0a17, 6000.0.0b11, 7000.0.0a1

When maximizing the ARC window, then minimizing it again, deleting the asset does not redraw the window, which can lead to erroneous... Read more

0
votes
Fixed

”WebCamKind” logs “WideAngle” for every camera on iOS devices if the dev...

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Nov 21, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1, 2023.2.0f1, 2023.3.0a14, 7000.0.0a1

How to reproduce:1. In the iOS device, change the language to something other than English ex. German, Russian2. Build And Run the u... Read more

0
votes
Fixed

[Android] An issue that the sound does not stop while rendering, when a ...

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Nov 22, 2023

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Version/s: 2023.2.0a12, 6000.0.37f1

This issue occurs when there is a Run in Background option(after {}2023.2.0a12){}. Steps to reproduce: Create an Emply project and i... Read more

2
votes
Fixed

The Scene view overlay icons become black or white when updating a Scene...

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Nov 23, 2023

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Version/s: 2022.3.14f1, 2023.2.1f1, 2023.3.0a15

How to reproduce:1. Open the ”ClearRenderTargetRepro” project2. Open the “SampleScene“3. Open the “Test.cs“ script4. Uncomment the “... Read more

0
votes
Fixed

PhysicsShapeGroup2D.Add() incorrectly merges shape start vertex.

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Nov 23, 2023

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Version/s: 2022.3.0f1, 2023.2.0a1, 2023.3.0a1, 7000.0.0a1

Reported on the forums here: [https://forum.unity.com/threads/physicsshapegroup2d-generates-argumentoutofrangeexception.1518040/] Wh... Read more

0
votes
Fixed

"Add Binding..." option is missing when checking context menu of certain...

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Nov 23, 2023

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Version/s: 2023.2.1f1, 2023.3.0a15, 6000.0.37f1

How to reproduce:1. Open the attached project "bindingTest"2. In the Project window open "Assets/test.uxml"3. In the UI Builder Hier... Read more

0
votes
Won't Fix

Hierarchy automatically expands all Nested GameObjects when selecting th...

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Nov 23, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16

How to reproduce:1. Create a new project2. Create multiple Nested GameObjects (GameObjects with Children GameObjects)3. Select the N... Read more

1
votes
Active

Perforce serializes Prefabs with the "CLRF" line feed when pulling the p...

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Nov 23, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a15, 6000.0.37f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

How to reproduce:1. Create a new project with any template2. Change Version Control Mode to “Perforce” (Edit > Project Settings &... Read more

0
votes
Fixed

Tilemap.RefreshAllTiles does not call StartUp function when tiles have a...

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Nov 23, 2023

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Version/s: 2022.3.14f1, 2023.2.1f1, 2023.3.0a15

How to reproduce:1. Open the attached “tilemap_issue” project2. Open the “DemoScene” (Assets > BugExample > Scene > DemoSce... Read more

1
votes
By Design

Raycast fails to hit Mesh Collider when mesh from 3Ds Max is used in Player

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Nov 23, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a16

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/UVCoordsTest/SampleUV.unity” Scene4. Build and Run5.... Read more

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