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[WSA][UWP] "Cannot resolve destination host" when using UnityWebRequest ...
Steps to reproduce:1. Open attached project2. Build "bugscene" for WSA Universal 10 SDK3. Turn on internet connection on Windows Pho... Read more
[Animation]: Using Resourses.UnloadUnusedAssets with Animators and re-en...
To reproduce:1) Open attached project2) Open 'mydemo' scene3) Play it It crashes Reproduced in 5.4.0f1, 5.4.1p3, 5.5.0f3Can't be tes... Read more
Asset bundle includes another bundle instead of a reference
How to reproduce:1. Open user's attached project2. In editor, go 'Assets > Build Asset Bundles'3. Go to 'Project/Assets/Streaming... Read more
Error message duplicates on Android when build fails
How to reproduce:1. Open the attached project "GradleAndroidRes.zip"2. Open Build Settings and select Android platform3. Select "Gra... Read more
[Video Player] Muting Game View does not mute video audio
Reproduction Steps:1. Open project2. Mute Game View3. Play scene4. Notice that sounds are not muted Reproduced on version: Unity 5.6... Read more
[Regression][Lighting] Rendered Ambient Intensity default value in 5.6 i...
1. Open Unity;2. Create new project;3. Add some simple gameobjects (plane, cube) to the scene;4. Observe directional light intensity... Read more
Unity crashes in LibraryRepresentation::Transfer<SafeBinaryRead> when op...
To reproduce:1. Open attached project Actual results:Unity immediately crashes Expected results:Unity either opens the project, or d... Read more
Video produces green artifacts on Metal
To reproduce:1. Open the attached project2. Wait until the lighting builds (should be a few minutes at most)Notice that the screen h... Read more
Memory leak when playing scene
To reproduce:1. Open attached project2. Open the "Cinema" scene3. Disable the Video Player component in the Screen object4. Play the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons