Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0a5
Issue ID
854461
Regression
Yes
[Regression][Lighting] Rendered Ambient Intensity default value in 5.6 is different from 5.5
1. Open Unity;
2. Create new project;
3. Add some simple gameobjects (plane, cube) to the scene;
4. Observe directional light intensity with default values in 5.6;
5. Compare the values with the same project created in 5.5.
Actual result:
Rendered Ambient intensity value differs from 5.5: it's significantly lower and the default color of reflected directional light is more yellowish comparing to 5.5 (see attached screenshot). Note that both Directional Light and Lighting Inspector values are identical
Regression introduced in Unity 5.6.0a3.
Expected result:
Default rendered light intensity values should be the same in 5.5 and 5.6.
Workaround is either to restart Editor or to build project to Standalone.
Notes:
- The underlying reason for this bug might be Ambient Intensity value that could not be adjusted in 5.6;
- Reproducible in 5.6.0a5, 5.6.0a4, 5.6.0a3;
- Not reproducible in 5.6.0a2, 5.5.0f3;
- Reproducible on Windows 10 and OSX 10.12.1;
- Reproducible only in the new project;
- The issue is happening only in Editor and doesn't happen in Standalone builds.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
johnluxford
Dec 15, 2017 20:52
I've been attempting to set this via `RenderSettings.ambientIntensity = 0.5f` at runtime (using Unity 2017.2.0p4) and it's not changing.