Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0a5
Issue ID
854461
Regression
Yes
[Regression][Lighting] Rendered Ambient Intensity default value in 5.6 is different from 5.5
1. Open Unity;
2. Create new project;
3. Add some simple gameobjects (plane, cube) to the scene;
4. Observe directional light intensity with default values in 5.6;
5. Compare the values with the same project created in 5.5.
Actual result:
Rendered Ambient intensity value differs from 5.5: it's significantly lower and the default color of reflected directional light is more yellowish comparing to 5.5 (see attached screenshot). Note that both Directional Light and Lighting Inspector values are identical
Regression introduced in Unity 5.6.0a3.
Expected result:
Default rendered light intensity values should be the same in 5.5 and 5.6.
Workaround is either to restart Editor or to build project to Standalone.
Notes:
- The underlying reason for this bug might be Ambient Intensity value that could not be adjusted in 5.6;
- Reproducible in 5.6.0a5, 5.6.0a4, 5.6.0a3;
- Not reproducible in 5.6.0a2, 5.5.0f3;
- Reproducible on Windows 10 and OSX 10.12.1;
- Reproducible only in the new project;
- The issue is happening only in Editor and doesn't happen in Standalone builds.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
johnluxford
Dec 15, 2017 20:52
I've been attempting to set this via `RenderSettings.ambientIntensity = 0.5f` at runtime (using Unity 2017.2.0p4) and it's not changing.