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Button input from Oculus Touch prevents future reading of button input f...
this has been pushed to trunk Read more
[Shuriken] Texture Sheet Animation Whole Sheet skips frames
Steps to reproduce:1. Download repro859436.zip and open "new" scene2. Simulate particles system Expected results:Number should appea... Read more
Crash in ShaderLab::shaderprops::GetMatrix when opening project on edito...
To reproduce:1. Launch editor with -force-opengl2. Open attached project Actual: Editor crashesExpected: Project should be opened wi... Read more
[Win] Editor crash on trying to play clip from URL
-e: see title -repro:--open scene from attached project--set video component to play clip from url http://files.unity3d.com/stefan/w... Read more
[UWP][IL2CPP] Projects built with IL2CPP fail to build and deploy in VS ...
Steps to reproduce:1. Create a new Unity project2. Build WSA player with Universal 10 SDK, Target: Mobile using IL2CPP scripting bac... Read more
'Look rotation viewing vector is zero' is shown, when the gameobject has...
If Canvas has a gameobject which has Rect Transform width or height set to 0 and this gameobject has a child with an UI element, a m... Read more
[Vertex Streams] Crash at particlesystemgeometryjob.cpp:337] BuildCustom...
Using the anim blend or anim frame streams with the Texture Sheet Animation module is disabled or enabled with only 1 tile on X and ... Read more
Crash in flockfile when launching Unity with -cleanedLogfile -quit in ba...
To reproduce:1. Launch Unity from terminal with -cleanedLogFile -quit -batchmode arguments Actual: CrashExpected: Unity shouldn't cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open