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[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode ...
How to reproduce:1. Open QA-supplied project2. Load "SCENE" scene2. Select "Main Camera" in Hierarchy window3. Hit Play button in th... Read more
Custom shadows are replaced with default ones until library is rebuilt o...
Reproduction steps:1. Use a Mac machine that supports Metal (Not a Metal related issue).2. Open the attached project ((NGSS PROJECT ... Read more
[Linux] D-Pad is either not working or sometimes working when UI->Naviga...
Reproduction steps:1. Open the attached “IN-93685_steam_deck“ project2. Open the “Assets/_<project name>/Runtime/Input Actions... Read more
[iOS] Changing the screen orientation via a script sometimes results in ...
When the orientation of the screen is changed via a script (with Screen.orientation) on iOS 10 devices, sometimes the screen remains... Read more
[Win] Stuttering sound of mp4 files, video lags
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice that the sound is stuttering, video lags Expected result:... Read more
Enabling Non Power of 2 feature in Sprite Import Settings results into U...
How to reproduce:1. Open the attached "NPOTest" project and "NPOT" scene2. Go to Project --> Assets folder and select "Sprite"3. ... Read more
Crash when entering playmode
This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only ... Read more
[Terrain][SpeedTree] Speed Tree doesnt work in HDRP/LWRP
Speed Tree materials render in error in LW and HD Render Pipelines Read more
Can not use underscores in the Bundle Identifier(Package Name) field in ...
How to reproduce:1. Open the attached "NoUnderscore.zip" Project2. Open File > Build Settings > Player Settings > Player &g... Read more
[SerializeReference] Polymorphic instances are always recreated when app...
1) Add the Script PlayModeBug to a GameObject. 2) Enter play mode 3) Select the GameObject with the script and change the value of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS