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1
votes
By Design

Raycast will not hit a GameObject after certain amount of hits elsewhere...

Physics

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Aug 04, 2020

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Version/s: 2019.3.0a1, 2019.4.5f1, 2020.1, 2020.2

How to reproduce:1. Open user's attached "Find a Bug" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Left-click with... Read more

0
votes
Fixed

[ShaderGraph] Graph Inspector > Node Settings textfields do not scale pr...

Package: Shader Graph

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Aug 04, 2020

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Version/s: 9.x

Steps to reproduce:1. Create or open any project with ShaderGraph2. Create or open any existing Shader Graph asset3. Create a new Sh... Read more

0
votes
Fixed

[Editor] Sorting Layers are created with the same name under Tag and Lay...

CodeEditors

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Aug 04, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a20

All newly created "Sorting Layers" share the exacts same name under "Tag and Layers" Settings from Project Settings window, Refer to... Read more

0
votes
Fixed

[Editor] Values under Project settings window doesn't update on selectin...

CodeEditors

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Aug 04, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a20

Project settings values don't update on selecting its preset until the mouse cursor is hovered over the project settings window, Ref... Read more

0
votes
Postponed

[Preset] Error is thrown when "Lightmap Encoding" type changed under oth...

Progressive Lightmapper

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Aug 04, 2020

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Version/s: 2019.3.2f1, 2020.1, 2020.2, 2020.2.0a20

Changing the "Lightmap Encoding" type under Other Settings in the Preset of "Player Settings" causes Editor to throw "Multiple manag... Read more

0
votes
Won't Fix

[Preset] Reset functionality does not work for the "Layer Collision Matr...

CodeEditors

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Aug 04, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a20

When the preset of "Physics 2D" and "Physics" is created from "Project Settings", Reset functionality is not working for "Layer Coll... Read more

0
votes
Fixed

[UIR] UI Toolkit runtime resize bug with Graphics.Blit

Package: UI Toolkit

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Aug 04, 2020

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Version/s: 1.0.0-preview.1

Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more

0
votes
Fixed

Transform values that do not fit their input field in the Inspector wind...

Inspector Framework

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Aug 04, 2020

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Version/s: 2019.3.15f1, 2020.1.0a9, 2020.1.0f1, 2020.2

How to reproduce:1. Create a new Unity project2. Select any GameObject3. Enter a large value into one of its Position/Rotation/Scale... Read more

0
votes
Fixed

[URP] depth texture sample node does not use correct texture in some frames

Package: Scriptable Render Pipeline Universal

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Aug 04, 2020

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Version/s: 10.0.0-preview.26

Steps to repro:1a. new universal rp template project1b. add attached graph to a material, add the material to an object2. arrange wi... Read more

0
votes
Fixed

Assets with some long filenames cause Mac import progress bar to assert ...

Window management

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Aug 04, 2020

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Version/s: 2020.1.0a23, 2020.1.0f1, 2020.2

How to reproduce:1. Open user-submitted project (1268063-Minimal-Repro.zip) Expected result: the project is loaded successfullyActua... Read more

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