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Most Activity
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0
votes
Fixed

[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...

Progressive Lightmapper

-

Aug 29, 2019

-

Version/s: 2019.3.0a1, 2020.1.0a2

Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. Let the scene's lighting auto-bake; 3. When the baking is c... Read more

0
votes
Fixed

[Shadergraph] Best fit for terms typed in the searcher is no longer sele...

Package: Searcher

-

Aug 14, 2020

-

Version/s: 4.3.1

Repro steps: 1. Open a shadergraph 2. Create a vector 1 node 3. Drag the edge out from the vector 1 node onto the graph 4. When the ... Read more

0
votes
Third Party Issue

The view of the app is not fully visible when changing screen orientatio...

-

Jul 05, 2022

-

Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2

How to reproduce: 1. Build and Run the “16.zip” project on a device with iOS 16 2. In-app rotate a device to change the orientation ... Read more

0
votes
Won't Fix

Default Runtime Theme is corrupted and cannot be restored when a referen...

-

Aug 16, 2022

-

Version/s: 2021.3.8f1, 2022.1.11f1, 2022.2.0b4, 2023.1.0a5

Reproduction steps: # Open the attached project ”IN-5191.zip” # In the Project window select the “Unity Default Runtime Theme” asse... Read more

0
votes
Fixed

[iOS] Black image on white background is rendered before the logo for th...

iOS

-

Jul 05, 2020

-

Version/s: 2018.4, 2020.2, 2020.2.0a16

How to reproduce: 1. Open the attached InnoGamesStoryboard.zip project 2. Build for iOS and deploy the Xcode project to the device ... Read more

0
votes
Active

NullReferenceException is thrown when in the Player and not in the Editor

-

Jul 04, 2024

-

Version/s: 6000.0.9f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 7000.0.0a1

How to reproduce: 1. Open the attached project "IN-78869.zip" 2. Build And Run the project 3. Click the "Start" button in the Pla... Read more

0
votes
Duplicate

[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...

XR SDK

-

Oct 18, 2019

-

Version/s: 2019.2.9f1

A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more

0
votes
Fixed

PBR DoF doesn't support bokeh shape (blade count)

-

Jul 31, 2024

-

Version/s: 6000.0.15f1, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

The PBR depth of field is not consistent with the regular depth of field because the shape of the bokeh is different. Read more

1
votes
By Design

Ambient Occlusion with Forward Rendering Path shader does not have effec...

-

Jul 25, 2022

-

Version/s: 2021.3.6f1, 2022.1.9f1, 2022.2.0b2, 2023.1.0a4

Steps to reproduce: 1. Open the attached user's project "TestAO.zip" 2. Open the "SampleScene.unity" 3. Select "Assets/matShader.... Read more

0
votes
Fixed

Shader warnings get lost when getting the shader from cache

Shader System

-

Oct 06, 2020

-

Version/s:

Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more

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