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[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. Let the scene's lighting auto-bake; 3. When the baking is c... Read more
[Shadergraph] Best fit for terms typed in the searcher is no longer sele...
Repro steps: 1. Open a shadergraph 2. Create a vector 1 node 3. Drag the edge out from the vector 1 node onto the graph 4. When the ... Read more
The view of the app is not fully visible when changing screen orientatio...
How to reproduce: 1. Build and Run the “16.zip” project on a device with iOS 16 2. In-app rotate a device to change the orientation ... Read more
Default Runtime Theme is corrupted and cannot be restored when a referen...
Reproduction steps: # Open the attached project ”IN-5191.zip” # In the Project window select the “Unity Default Runtime Theme” asse... Read more
[iOS] Black image on white background is rendered before the logo for th...
How to reproduce: 1. Open the attached InnoGamesStoryboard.zip project 2. Build for iOS and deploy the Xcode project to the device ... Read more
NullReferenceException is thrown when in the Player and not in the Editor
How to reproduce: 1. Open the attached project "IN-78869.zip" 2. Build And Run the project 3. Click the "Start" button in the Pla... Read more
[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...
A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more
PBR DoF doesn't support bokeh shape (blade count)
The PBR depth of field is not consistent with the regular depth of field because the shape of the bokeh is different. Read more
Ambient Occlusion with Forward Rendering Path shader does not have effec...
Steps to reproduce: 1. Open the attached user's project "TestAO.zip" 2. Open the "SampleScene.unity" 3. Select "Assets/matShader.... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box