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Extra shadows appear in HDRP when Shadows Update Mode is set to On Deman...
How to reproduce:1. Open the “IN-52384_HDRP-repro.zip“2. Open the “OutdoorsScene“3. Enter Play mode Expected result: No extra shadow... Read more
EditorGUILayout.EnumFlagsField breaks when enum member has a -1 assigned
Reproduction steps:1. Open the attached project "EnumFlagsField"2. Select "Test" GameObjert in the Hierarchy Expected result: there ... Read more
[Project View] Certain console errors trigger the lock icon highlight on...
Repro:1. Open attached project.2. Open scene Assets > Scenes > Gameplay3. Note the error that appears in Console. With Project... Read more
Crash after entering Play Mode when Rendering Path is set to "Forward+" ...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. In the Project window s... Read more
"Create App Packages..." option is greyed out when trying to Create App ...
How to reproduce:1, Create a new Unity project2, Build the project for UWP3, Open the built Solution in Visual Studio4, Select Proje... Read more
Animator node- Inconsistent transition representation for multiple trans...
Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents ... Read more
Rigidbody collisions are erratic when using the Temporal Gauss Seidel Ph...
Reproduction steps:1. Open the attached “IN-50775 TGS Physics solver.zip“ project2. Open the “SampleScene”3. Enter Play mode Expecte... Read more
Screen Space decals do not render into all Gbuffers
Screen space decals in deferred should render into all GBuffers. Currently they only render into the Emissive/GI/Lighting buffer. St... Read more
Screen space decals calculate ambient lighting incorrectly
Rotating screen space decals will change the ambient lighting Steps to reproduce: Open attached repro project Observe the visible de... Read more
Shaders "ProbeVolumeSamplingDebug" and "ProbeVolumeOffsetDebug" are inco...
Steps to reproduce: Open an empty URP project on the Editor In the Project view, go to Packages/Universal RP/Shaders/Debug Open eith... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value