Search Issue Tracker
[macOS] Crash when Accelerator cache server upload is enabled
Reproduction steps: Unzip the user’s project Install the necessary Unity version for testing (other versions can be tested by tweaki... Read more
"Cannot restructure Prefab instance" when using drag and drop to reorder...
Reproduction steps:1. Open the “MinProject“ project2. Open the “Scene” scene3. Select the “Prefab” GameObject4. Reorder the script c... Read more
UI panel position resets when sliders are scrolled in Play mode
Reproduction steps: Open the user's attached project Open Assets > Scenes > SampleScene Enter Play mode In the Game view, scro... Read more
Custom Editor Window changes position when the Editor is closed and reop...
How to reproduce:1. Open the attached project “4425_CustomWindowBug.zip“2. Open the custom Window (Tools > Cronus > State Mach... Read more
[Linux] Ghost assets are left in the scene while drag and dropping prefa...
How to reproduce:1. Create new project2. Add new Cube to the Hierarchy3. Make Cube a prefab by dragging it from Hierarchy to Project... Read more
[Backport] Shader.worldPosition interferes with drawing of the Shader wh...
Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on the "Use Matr... Read more
[URP] "Reduced additional punctual light shadows resolution" warnings ar...
Reproduction steps:1. Open the project from the drive link (ctrl+f "Mon, 12")2. Open SampleScene3. Enter Play Mode4. Inspect the con... Read more
Lighting Settings Assets values default to another Assets values when mu...
How to reproduce:1. Open any project2. Right click in Project Browser and create two Lighting Settings Assets3. While one of the Ass... Read more
VFX graph Auto Compile option does not save and resets to enabled when r...
Reproduction steps:1. Open the “MinProject” project2. Open the “MyVFX” graph3. Disable Auto Compile4. Close and reopen the graph Exp... Read more
'Invalid worldAABB. Object is too large or too far away from the origin’...
Reproduction steps:1. Open the attached ‘RootMotionRigidBodyTimeScaleBug' project2. Open the ‘SampleScene’3. Enter Play mode4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal