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System.Runtime.WindowsRuntime methods not generated properly in IL2CPP b...
Reproduction steps:1. Open project "TestProject.zip"2. Open the Build Settings window in File > Build Settings3. Set Platform to ... Read more
Player movement lags when VSync is on
Reproduction steps:1. Open the user's attached project2. Build the project3. Run the executable4. Start a new game5. Press the Escap... Read more
Shader compiler results Shader precision as mediump when unchanging non-...
How to reproduce:1. Open the attached "case_1383035" project2. Select "Compile and show code" of the "Test" Shader in the Inspector3... Read more
PointerEventData "hovered" list does not correctly remove entries when t...
How to reproduce:1. Open the attached project "HoverTest.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Click on the "C... Read more
[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...
Reproduction steps:1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip"2. Go to Bundles > ... Read more
Windows Standalone Player build exits with non-zero code when scripting ...
Reproduction steps:1. Open project "shutdown-test.zip"2. Open Build Settings window in File > Build Settings3. Change platform to... Read more
Canvas components are out of place when Editor is opened
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Menu3. Observe the placement of the "Singleplayer", "Multip... Read more
ReorderableList causes an ArgumentOutOfRangeException error when Propert...
How to reproduce:1. Open the user-submitted project2. In the Project window, select the Asset "BaseLookAtMe" (Assets/BaseLookAtMe.as... Read more
Package Manager takes a long time to refresh when opened for the first t...
How to reproduce:1. Create and open a new Unity project2. Open Package Manager (Notice it takes quite some time to refresh)3. Close ... Read more
[Linux] Player window can't be resized when the player is started in Ful...
Reproduction steps:1. Open the attached project ("1372700_repro.zip")2. Build and Run the project: File > Build Settings > Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class