Search Issue Tracker
By Design
Votes
1
Found in
2021.1
2021.1.28f1
2021.2.0b16
Issue ID
1378453
Regression
No
Player movement lags when VSync is on
Reproduction steps:
1. Open the user's attached project
2. Build the project
3. Run the executable
4. Start a new game
5. Press the Escape button to enter the menu and go to Settings
6. Turn on VSync
7. Move with the Player and observe its movement
Expected result: Player moves smoothly when VSync is on
Actual result: Player lags when VSync is on
Reproducible with: 2021.2.0b16, 2021.2.7f1
Not reproducible with: 2020.3.25f1, 2021.2.0b15
Could not test: 2019.4.34f1(Failed to load 'C:/Users/Unity CQA/Documents/Cases/vsync/Assets/Level/level1p3/LightingData.asset'. File may be corrupted or was serialized with a newer version of Unity), 2022.1.0b2(crash on PatchPrefabBackwardsCompatibility)
Comments (1)
-
oscar70701
Dec 21, 2021 15:42
This bug working with off Vsync too.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Resolution Note:
The use of Rigidbody2D.rotation won't be interpolated, it should be using Rigidbody2D.MoveRotation.