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Sprites not loading when entering the Play Mode repeatedly
Reproduction steps:1. Open the attached "repro_IN-51013.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Notice h... Read more
Particle System doesn't play in the Game view without opening Scene view...
Reproduction steps:1. Open the attached project "repro51549"2. Open "SampleScene"3. Enter Play mode4. Select the Scene view, then th... Read more
Particle System doesn't play when conditioned to play during GameObject ...
Reproduction steps:1. Open the attached project "repro project"2. Open "SampleScene"3. Enter Play mode4. Select the "Cube" GameObjec... Read more
[Linux] Crash when clicking on "Retry" while opening a project with an i...
Reproduction steps:1. Open the attached “CrashRepro” project2. When the “Unity Package Manager Error” appears, click Retry3. When th... Read more
Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph
Reproduction steps:1. Open the attached project “SpriteRender”2. Open the “Assets/Scenes/SampleScene” Scene3. Inspect the Game view ... Read more
Meshes upgraded from 2019 LTS use incorrect Margin Method for UV unwraps.
Upgrading meshes from 2019 LTS or older leads to an incorrect lightmap UV generation. Read more
Leaking dynamically created meshes when cloning UXML items to a UI Docum...
Reproduction steps:1. Open project “2022.2_BugReport.zip”2. Open “SampleScene”3. Enter Play Mode4. Open “Window\Analysis\Profiler” a... Read more
Copying graph which references point cache doesn't preserve connections ...
Steps to reproduce: 1. Create new project and import visual effects graph package2. Create new empty graph3. Open attached project i... Read more
ArgumentNullException and other errors are thrown when attempting to ope...
How to reproduce:1. Open the “IN-50641_repro.zip“ project2. Search “Island“ in the Project tab and open the “Island“ Scene3. Increas... Read more
SRGB_LinearToGamma is only applied when SRGB_GammaToLinear_UNorm8ToFloat...
Reproduction steps:1. Open the attached project “TextureImportIssue”2. Select the “Assets/textures.tga” texture3. In the Menu bar cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open