Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.29f1
2022.3.7f1
2023.1.9f1
2023.2.0b4
Issue ID
UUM-46395
Regression
No
Particle System doesn't play when conditioned to play during GameObject movement in script
Reproduction steps:
1. Open the attached project "repro project"
2. Open "SampleScene"
3. Enter Play mode
4. Select the "Cube" GameObject and gradually increase and decrease the vertical position of it without moving it outside of the "Plane" GameObject
Expected result: the Particle System is playing when "Playing" is logged in the Console
Actual result: the Particle System doesn't play
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0b4
Reproducible on: macOS 13.4.1 (Intel), Windows 10 (user’s)
Not reproducible on: No other environment tested
Notes:
1. Reproduction may be impacted by UUM-46393
2. According to the user, the Particle System sometimes plays, but I wasn't able to reproduce this
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.2.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.