Search Issue Tracker
Fixed
Fixed in 2022.3.10f1
Votes
1
Found in
2022.3.7f1
Issue ID
UUM-46520
Regression
Yes
Leaking dynamically created meshes when cloning UXML items to a UI Document every frame
Reproduction steps:
1. Open project “2022.2_BugReport.zip”
2. Open “SampleScene”
3. Enter Play Mode
4. Open “Window\Analysis\Profiler” and observe “Memory\Mesh Memory”
Expected result: Mesh Memory is not rising
Actual result: Mesh Memory is rising
Reproducible with: 2022.2.0a9, 2022.3.7f1, 2023.1.0a19
Not reproducible with: 2021.3.29f1, 2022.2.0a8, 2023.1.9f1, 2023.2.0b5
Fixed in: 2023.1.0a20
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
Not reproducible on: No other environment tested
Notes:
- Unchecking the “Leak On\Off” checkbox in Game view stops Mesh Memory from rising
- Also reproducible in Standalone Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.3.10f1):
Fixed a memory leak occurring when using TextCore.