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4
votes
Fixed

Project building process gets stuck on "Building Player" when Scripting ...

IL2CPP

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Oct 15, 2019

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Version/s: 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

Repro steps:1. Open the attached project "1191666_Project.zip" (for 2019.2.0a1 to 2019.3.0a2) or "1191666_Project-newer.zip" (for 20... Read more

1
votes
Duplicate

[iOS][2019.2][2019.3] Consecutive UnityWebRequests do not update after o...

WebRequest

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Jan 15, 2020

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Version/s: 2019.2.17f1, 2019.3.0b5

How to reproduce:1. Launch the user-supplied project on Unity2. Build the project for iOS3. Launch the build on an iOS device throug... Read more

0
votes
Fixed

[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...

Physics2D

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Jan 16, 2020

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Version/s: 2017.1.5f1, 2017.4.34f1, 2018.1.9f2, 2018.2.21f1, 2018.4.13f1, 2019.1.14f1, 2019.2.18f1, 2019.3.0f6, 2020.1.0a19, 2020.1.0a20

Steps to repro:1. Open attached project2. Hierarchy > 2D Object > Sprite3. Inspector > Add component > Polygon Collider ... Read more

0
votes
Won't Fix

Settings in the Lighting Settings window are not automatically updated w...

Progressive Lightmapper

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Jan 16, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open user-submitted project (LightmapParameters)2. Open the Lighting Settings window3. In the Mixed Lighting sec... Read more

0
votes
Fixed

External tool path slashes are inconsistent and does not represent MS-DO...

Mobile

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May 05, 2020

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Version/s: 2019.3.0f4, 2020.1, 2020.2, 2020.2.0a10

How to reproduce:1. Open any project with android support2. Navigate to Preferences > External Tools3. Check the "Recommended" ch... Read more

0
votes
Fixed

[PLM] Baked contribution from high intensity HDRIs is not handled proper...

Progressive Lightmapper

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Feb 24, 2020

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Version/s: 2019.3.1f1, 2020.1.0a23

Steps to reproduce: 1. Import the attached project2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Lightma... Read more

2
votes
Fixed

Build Icon's alpha values are ignored when building the project

Windows

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Jan 08, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.15f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project2. Inspect the referenced Build icon's "ghost" image in the Assets folder3. Build the p... Read more

0
votes
Fixed

[IL2CPP] WebGL/IL2CPP builds fail when machine doesn't have .NET 4.7.2 p...

IL2CPP

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Dec 13, 2019

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Version/s: 2019.3.0a1, 2019.3.0f3, 2020.1

How to reproduce:1. Create a new project2. Try making IL2CPP/WebGL build3. Inspect the errors in the console Expected results: Build... Read more

0
votes
Fixed

[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...

iOS

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Jan 16, 2020

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Steps to repro:1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device2. Enable screen mirroring on iOS device3. S... Read more

0
votes
By Design

LightingData.asset always generated as binary file when Asset Serializat...

Shadows/Lights

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Jan 15, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce:1. Open LightingData.Asset with a text editor in case_1211605 LightingData\Assets\Scenes\SampleScene2. Notice tha... Read more

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