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Project building process gets stuck on "Building Player" when Scripting ...
Repro steps:1. Open the attached project "1191666_Project.zip" (for 2019.2.0a1 to 2019.3.0a2) or "1191666_Project-newer.zip" (for 20... Read more
[iOS][2019.2][2019.3] Consecutive UnityWebRequests do not update after o...
How to reproduce:1. Launch the user-supplied project on Unity2. Build the project for iOS3. Launch the build on an iOS device throug... Read more
[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...
Steps to repro:1. Open attached project2. Hierarchy > 2D Object > Sprite3. Inspector > Add component > Polygon Collider ... Read more
Settings in the Lighting Settings window are not automatically updated w...
How to reproduce:1. Open user-submitted project (LightmapParameters)2. Open the Lighting Settings window3. In the Mixed Lighting sec... Read more
External tool path slashes are inconsistent and does not represent MS-DO...
How to reproduce:1. Open any project with android support2. Navigate to Preferences > External Tools3. Check the "Recommended" ch... Read more
[PLM] Baked contribution from high intensity HDRIs is not handled proper...
Steps to reproduce: 1. Import the attached project2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Lightma... Read more
Build Icon's alpha values are ignored when building the project
How to reproduce:1. Open the attached project2. Inspect the referenced Build icon's "ghost" image in the Assets folder3. Build the p... Read more
[IL2CPP] WebGL/IL2CPP builds fail when machine doesn't have .NET 4.7.2 p...
How to reproduce:1. Create a new project2. Try making IL2CPP/WebGL build3. Inspect the errors in the console Expected results: Build... Read more
[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro:1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device2. Enable screen mirroring on iOS device3. S... Read more
LightingData.asset always generated as binary file when Asset Serializat...
Steps to reproduce:1. Open LightingData.Asset with a text editor in case_1211605 LightingData\Assets\Scenes\SampleScene2. Notice tha... Read more
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